Okay so I rented this game and I think despite its issues I'm sold on a purchase at a later date. There's a crazy amount of shit to do and an equally crazy amount of shit to blow up, the proper missions are comparatively quite sparse and as a result intensely imaginative, and have I mentioned that you knock buildings down and shit? Guess how fun that is. ANSWER: IT IS EXTREMELY FUN.
That being said there are some rather frustrating flaws. The weapons, for example, actually don't feel very powerful at all - your sledgehammer is beyond powerful but quite frankly I expect explosions to do a little more than demolish drywall. The rocket launcher in particular is rather pathetic, and the disintegration weapon is powerful against some objects and then, stupefyingly, completely ineffective against others.
I mean, consider how ludicrous the following scenario is: you've got a gun that shoots nanites, which are basically little machines that just love to break down matter. This is explained in a cutscene, where your character fires a gun at something and watches it disintegrate in a little orange puff. Later, you drive your truck through an EDF guard station and begin wrecking pretty much all their shit. There is a medium priority target - a flight tower - in this compound. You whip out your nanite gun and fire a few shots at its load-bearing walls. The building groans and collapses. Your guerrilla reinforcements' whoops turn into cries of "look out!" as the EDF reinforcements arrive. The EDF have brought a tank with them. Grinning, you take aim and fire at the tank with your nano rifle only to watch absolutely nothing happen. You try again and again, eventually emptying five shots into the goddamn thing with no effect. Frustrated, you haul out your rocket launcher and fire a shot at it. When the smoke clears it's still fucking there! What the fuck? No wonder the Red Faction is getting their ass kicked - apparently, the EDF has tech that's impervious both to explosions and multiple exposures to clouds of tiny machines made expressly for the purpose of consuming matter.
This is compounded by a couple of issues. For example, the gunplay is kind of bordering on terrible, and all you fuckers who said that Saint's Row 2 had really good gunplay are going to be the ones in charge of explaining why the gunplay in this game is so shitty cause the same people made it. Why can't I lock on to targets in a third-person shooter? Why is there no custom mapping, meaning that in order to crouch I have to hold a goddamn button down the whole time? In two of the control schemes, why is that button the left analog stick? Why does it take ten shots from an assault rifle to bring someone down? And why, again, do my rockets and satchel bombs seem to have no effect on everything from tanks to soldiers? Could you explain why the weapons I take from enemies seem so unable to take down my enemies when they so easily dispatch me? And who decided that the best activity for Take Your Daughter To Work Day at Volition was to let her be in charge of programming the cover system? Every single gun battle is less a matter of strategy, prioritization and skill, like it should be, and more a matter of getting shot a billion times and dying then having the sector's morale go down because apparently you couldn't keep you shit together long enough to not be overwhelmed by a wall of angry soldiers in invincible tanks.
RF:G also shares one massive flaw with Prototype, and that's the sheer volume of enemies you have to face and their comparative skill versus the fact that your guy has an arsenal of weapons, your level of skil and like zero tolerance for getting shot or hit or anything. Alec Mason and Alex Mercer (just started typing the sentence and couldn't believe what happened when i typed) both have an annoying habit of fucking dying all the fucking time, and while this accurately simulates the experience of fighting against innumerable, better-equipped foes, I don't really play video games to have the reality of how embarrassingly ill-equipped I am for that scenario hammered home. I didn't rent Red Faction to find out what it would be like to be shot a billion times and die, I rented it to find out what it would be like to look at a bridge and then find out the best way to blow it the hell up.
With all that said, it's still a really fun game. When you manage to take down a structure it's a thing of pure, blissful beauty, all grinding, heaving metal and the delightful crunch of rubble. It's alarmingly cathartic to wreck shit with your sledgehammer. The vehicle controls are the kind of loose you'd expect with Martian gravity, and also some of them do very satisfying double duty as movable agents of demolition. I kind of can't believe how clever the missions are, or how immensely enjoyable they can be - one early mission has you behaving as a decoy, which means taking a reinforced truck and crashing it at full speed through a series of sensor towers in order to make the military really pissed off and totally ignore the Red Faction troops moving into an EDF-controlled location. And as a moment generator it occasionally borders on the sublime - realizing I'd accidentally taken a small bridge out earlier, and being hotly pursued after rescuing a couple of dudes from military arrest, I ran my hijacked military transport at top speed over a large hill to the left of the gap and ramped across the ravine. While I was doing this, the guy manning the gun on top of the vehicle laid some suppressing fire directly into my nearest pursuer, causing his vehicle to explode and its charred corpse to follow me on the ramp. Unable to swerve in time, the other EDF vehicle drove straight off of the gap and hit the ravine headfirst, causing the vehicle to flip upside down and allowing me to continue unmolested towards my safehouse.
Mostly, it's just disappointing that a game which has the capacity to provide extremely enjoyable moments like those above also has the capacity to make me go "fuck this shit" and fight down the urge to just put in Skate 2 where I can do whatever I want, when I want, and not get shot a billion times and die. It's worth the play and it's worth a purchase, despite its flaws (i have sunk so much time into it so far). Hwever, those flaws need addressing, especially because the only flaw pointed out in reviews (the blandness of the environment) isn't actually that big of a deal and is getting played up compared to shit like the cover system (which 1up actually had the nerve to call "solid" leading me to suspect that we were playing different games).
Has anyone else played it? Does anyone else have thoughts?