Fun Stuff > CLIKC
DaggerFall now free. Download it at the Elder Scrolls website.
look out! Ninjas!:
I think as soon as you think about Oblivion as a sandbox game like GTA than the RPG Holy Grail it was hyped up to be then it gets a whole lot better. Plus, I've never played a game that took better to modding than Oblivion did. There is an archaeology guild mod.
Alex C:
I hate GTA and it's exactly what I think of when I consider a game as largely useless aside from being a power fantasy.
Spluff:
--- Quote from: Alex C on 14 Jul 2009, 18:58 ---I hate GTA and it's exactly what I think of when I consider a game as largely useless aside from being a power fantasy.
--- End quote ---
Uh, aren't all games useless? Except for maybe to do lines from the case or something, fuck, I dunno.
I guess the discs make a good frisbee.
Alex C:
Useless was a poor word to use, but I would point out that some games pose a challenge or have game play mechanics that go beyond "Dick around while practically invulnerable."
est:
You can slide the difficulty up in Oblivion to the point where it is actually quite hard, but the problem then is that it is hard all the goddamn time due to scaling mobs and I get bored of it quickly. The kind of mod that snalin is talking about is a lot better. At the moment I am running Oscuro's, but I feel like the leveling is a bit off. For example, the mobs it puts into Kvatch were really fucking hard, despite it being quite early on in the storyline. I also got into a situation where I had to recover from a save game due to being locked in a room with a dude who would straight up murderise me (plus his summoned skeleton champion) due to there being no way to tell how hard a certain quest was gonna be until I was at the end of it.
I run Oscuro's Overhaul plus uh, Kobu's (?) alternate leveling and it gets rid of a lot of the blandness. You level more intuitively (and you can tweak how you want to gain levels) with attributes leveling up naturally as you use the skills associated with them, rather than having to assign attributes when you level up. Add in darker nights & dungeons so that things actually do get dark when there is no light and deadlier traps so that the big fuck-off traps actually hurt quite a lot (normally killing you) and that is the core of my gameplay must-haves. I think that the next game I run I will also use a mod I saw that removes the main quest line from the game, or maybe makes it so that it's been completed? Something like that. Plus the rebuild Kvatch mod & just run around having adventures.
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