Fun Stuff > CLIKC
DaggerFall now free. Download it at the Elder Scrolls website.
look out! Ninjas!:
There are quite a few main quest delayer mods around that make it so you arrive on a boat in Anvil and need to get arrested before you start the MQ, which makes plenty more sense than the "born in a dungeon" thing Vanilla had going on.
Anyway, a thing to do in mods like OOO is to cheat up a bit at the start so you don't start out super-wimpy. There's a reason that lots of DnD videogames start you off at level 4 (Planescape: Torment) or something or Dungeonmasters tend to fudge it a little, and it's because level one is an exercise in running away like a bitch a lot.
KvP:
That's just a problem with RPG design in general. In D&D the levelicular sweet spot is between 3 and 12. Anything below that and a critical failure roll (or a bite from a dog, if you're a low-con spellcaster) can kill you, anything above that and it's hard not to murder everything you come across. As far as pure gameplay goes that's why BG1 was more fun than BG2 - it was challenging.
ackblom12:
Eh, BG1 wasn't fun at all compared to BG2, even gameplay wise, for most folks I know. Not that it means much, they were both pretty fantastic.
I'm actually pretty excited to see the first 4th Ed game because of the balancing that was done. The sweet spot has been expanded a ridiculous amount and 1st Level, while still boring compared to higher levels, is actually enjoyable and no longer a chore.
Alex C:
Honestly, I preferred BG2's gameplay, but I can understand how someone could come down on the other side of the fence. Really, when it comes down to it, both are flawed for partly existing beyond the level curve KvP pointed out, but in BG1's case this typically just meant that the proper thing to do was to grab a bunch of fighters and give them plate armor and longbows so you could abuse the game's wonky movement speeds. Baldur's Gate II went the other way, causing you to spend entirely too much time in the "Wizards Rule the Earth" level bracket, but overall I find that a bit more interesting due to the fact that you have more effective options than "Send the pointy end flying at the monsters" and "I hit him until he's no longer a problem." Most of all I would point out that the game really hits the ground running by putting you into play right smack in the middle of the power curve's sweet spot and that I suspect most people didn't really find their first romp through the game all that terribly easy unless they went through and finished each and every stronghold quest.
Alex C:
Man, I feel silly for having typed that.
I mean, I'm posting in response to KvP and the subject is the relative merits of the Baldur's Gate games. We may as well discuss whether we prefer joy or happiness.
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