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Best 10 Game Engines of this generation [IGN]

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Viperidae:
A list based on graphics. Why am I not surprised.

KvP:
Well, what else are they going to rate? Graphics are the core of most engines, that which sets them apart from one another. There are physics engines but they tend to be middleware and I doubt there are 10 of them in widespread use.

clockworkjames:
Source deffo for physics, pretty groundbreaking tbh, unreal3 or whatever is also fantastically gorgeous even if it makes everything look like it is coated in a thin film of jizzzzzzz IW is just great too, even if all I ever like it for is cod4 on promodz.

Side note, anyone else think crash bandicoot when naughty dog was mentioned?

Alex C:
Yeah, see, I'm not a game developer. I couldn't tell you firsthand what engine is easiest to use or which ones would limit me the most when trying to convey information to a player. I can only infer these things based off of the results developers present me with when playing a game. If this were still the late '90s perhaps I could prattle on about how the Build Engine's 2.5d sector chicanery gave us things like destructible environments and the ability to scramble around in air ducts or how the Quake engine brought fully 3d enemies to the table back when these ideas were still novel. But as it stands it's 2009 and a lot of groundbreaking features are now standard through one form of trickery or another. The difference between engines largely lies in technical jargon I won't pretend to understand and what features an engine has been most heavily optimized for. This means that presentation and how fast the silly thing runs on my decent-but-hardly-amazing gaming pc counts for a lot, so of course I'm going to talk graphics. Hence why if asked to name a good engine off the top of my head I would probably say Source simply because it looked great when it came out, runs fast and has aged gracefully.

KvP:
But man, did it stutter when it first hit the market.

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