Fun Stuff > CLIKC
I am sick of Peter Molyneux's bullshit
Finin:
--- Quote from: Blue Kitty on 20 Aug 2009, 16:47 ---My friend told me he got a scar across his character's eyes that might have left the character blind. He told me his eyes were all hazy and he wouldn't really look at anything.
--- End quote ---
I got that one as well, it happened when I got killed by a spell, I also have a big star shaped burn looking mark on my chest I think from another spell death
Felrender:
Being a melee fighter in Fable basically meant that, around Knothole Glade, you are a great big walking scar.
scarred:
--- Quote from: Felrender on 20 Aug 2009, 23:20 ---Being a melee fighter in Fable basically meant that, around Knothole Glade, you are a great big walking scar.
--- End quote ---
That's why you use Physical Shield, brah!
/not a scratch on me that entire game
//never used the bow ever.
Jimor:
--- Quote from: est on 20 Aug 2009, 18:49 ---Come to think of it, there is enough to do in all of these sandbox-style games (not just sandbox RPGs, things like GTA, Saint's Row & Mafia too) to warrant a free-roam mode similar to/improved upon the one in Mafia. Take out the story elements, leave in certain main missions that can be re-jigged to be available in a more open fashion, give you some kind of hub to use as a base of operations and if it isn't an Inn or a Bar or something then use one or more of those to gather information about areas & find missions or at least leads for missions, and maybe give the player a handful of objectives that they work towards. Or even offer up a list of things that are end-game type achievements (eg: be reknown/reviled, own a castle, kill a dragon, become mayor of a town, found a guild or become a guild master, become an arena champion, lead an army to a glorious victory, become a master of X school of spells/ability/technique etc) and they get to pick which ones sound like things they want to to work toward. This in turn effects certain missions in the game to advance your progress toward the objectives.
--- End quote ---
What I've been kinda hoping for for years is a good over-the-horizon RPG engine.
If you have a good world terrain building algorithm combined with a decent quest generator (that factors in all the various goals you mention above), then you can have that Civ-like exploration if you want to, or you could stick to home territory and build up around known places and people. You can make travel HARD so that the choice to go into the unknown means you probably won't make it back, or maybe travel is easier, but leaving an area means you tend to lose whatever you've built up there. Lots of options.
This also makes those rumors and job offers at the inn much more intriguing if it entails heading into the black part of the map. Heck, have quests go completely haywire because somebody either lied or got their information wrong. Put more risk/reward possibilities into the mix than just "dying". If you have to risk a major setback to your personal game goal (and maybe have to change it as a result), things get intense.
Anyway, my 2 cents into the mix.
öde:
I feel like playing Fable 1 now.
Also I heard Fable 3 will actually just burn your pathetic limited vision away enabling you to see all of eternity.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version