Fun Stuff > CLIKC

I am sick of Peter Molyneux's bullshit

<< < (11/11)

dps:

--- Quote from: KvP on 20 Aug 2009, 15:50 ---Anyway, Molyneux's complaints are pretty shit. Fable's choices and consequences are almost entirely cosmetic and they have little or no impact on the PC. Choice and consequence in the vast majority of RPGs is all smoke when you really get down to it. Games like Oblivion and BG2 tend to be revered for advancing freedom and choice but the design of both games obscures the fact that there isn't really a choice beyond what order you deign to engage in linear quests, or whether you're going to be taking quests at all. Some games like Fallout 3 or Mass Effect include one or two Big Choices garnished with lots of linear questing. Gamers eat this shit up, and it's easy on the developers so good on them I suppose. Games that actually have choice and consequence tend to be rare, and they tend to be quite niche. Most recent one I can think of is The Witcher, which I hated but there are actual a lot of tough choices in the game.

--- End quote ---

Daggerfall, which came 2 games before Oblivion in The Eldar Scrolls series, was very good at giving the player choices that made a difference, and was very non-linear (unless you read the strategy guide and wanted to play the main quest in a linear manner).  Unfortunately, it was probably too ambitious a design.  It was very buggy, and while I'm not particularly big on graphics as an important element of game design, I have to admit that it wasn't particularly good looking even for its time (1998 release?) and definately looks crappy by today's standards.

Zingoleb:
Sounds similar to a game I've been replaying lately - Geneforge. I love it. One of the games actually has four different factions you can join and pretty much anthing you say to anyone will change things in the game. (So far there are five in teh series ,and I have the first three)

Johnny C:
Probably more like


--- Quote from: phooey on 23 Aug 2009, 19:58 ---Bioware > Bethesda > Lionhead > Squenix

--- End quote ---

but I have a soft spot for games developed by the latter two soooo suck it

satsugaikaze:
Although Square > Squenix.

Needs more SaGa and Chrono. Also, more 7th gen Parasite Eve.

Bioware would be at the top of my list, oh yes.

snalin:

--- Quote from: Zingoleb on 23 Aug 2009, 21:48 ---Sounds similar to a game I've been replaying lately - Geneforge. I love it. One of the games actually has four different factions you can join and pretty much anthing you say to anyone will change things in the game. (So far there are five in teh series ,and I have the first three)

--- End quote ---

SOMEONE ELSE KNOWS OF SPIDERWEB SOFTWARE GAMES YAY!*

The Geneforge games and the Avernum games is pretty much the epicest thing out there. More people should look at that design philosophy; solid gameplay, immense worlds with content everywhere, and interesting choices. The servile factions and later the other factions in the Geneforge games gives pretty big moral choices - does someone that's created entirely by magic energy deserve any degree of freedom?


*This is not a way too late reply at all.

Navigation

[0] Message Index

[*] Previous page

Go to full version