Fun Stuff > CLIKC
I am sick of Peter Molyneux's bullshit
Jimor:
I meant travel = difficult more as it represents some kind of commitment towards moving on rather than as OMG you're going to get squashed like a bug. This would mostly be accomplished by not having "shortcuts" like WoW's gryphons and hearthstones or Oblivion's autotravel. Also, the farther you go from known towns, the harder it is to maintain built up reputation and/or wealth. But if you do the game right, the option of adventuring like that is worth it.
I think an interesting option for leveling in a RPG would be to get away from the exponential XP model. Instead, something like Oblivion's various skill levels, but each limited to a smaller linear range, perhaps a master level in a skill would be 5 times greater than a beginner. 0-5, 0 representing no skill in that area, 1 beginner, 2 basic proficiency, 3 well trained, 4 expert, 5 complete mastery. Each level is harder to obtain than the last, so that going from 4-5 represents a pretty decent commitment. Also, skills get rusty, but only to a point, so over time, without practice, a skill will fade at most 2 levels. So if you really spent the time, you could cap each skill in turn to guarantee that everything is at minimum 3s.
Fights or other challenges would then never be a matter of getting one-shotted, but would be more a matter of mustering the correct training or resources ("hmm, this creature is too tough, wonder if I can hire some extra muscle at the inn...")
One of the programming challenges is getting that good mix of random quests in new areas that range from the starters to earn skils and resources, to those epic quest lines that can lead to great rewards if the player wishes to make the effort.
snalin:
--- Quote from: Jimor on 21 Aug 2009, 14:12 ---I think an interesting option for leveling in a RPG would be to get away from the exponential XP model. Instead, something like Oblivion's various skill levels, but each limited to a smaller linear range, perhaps a master level in a skill would be 5 times greater than a beginner. 0-5, 0 representing no skill in that area, 1 beginner, 2 basic proficiency, 3 well trained, 4 expert, 5 complete mastery. Each level is harder to obtain than the last, so that going from 4-5 represents a pretty decent commitment.
--- End quote ---
Ever heard of Might and Magic? Those games had a system like this, and it worked wonderfully. The games were wonderful too, but that's another discussion.
A game that has a bit of the freedom you are talking about is Mount&Blade. It's rpg/stratergy, and you start up as a guy with a rusty sword and a horse, and can pretty much choose how to work, like a mercenary leader, like a trader, like a slaver, or like a noble or a king. It all takes working up, and the battles is like a combination of Oblivion and Total War. There's bugs, and the quests are a bit repetitive, although some are quite fun, and there's choices on what factions to choose and what nobles to befriend. it's pretty damn fun, and cheap. You can even play to level 7 for free, so check it out.
Well, that turned into an ad. But I would totally play a game like Oblivion, where there were more focus on choices, and the main questline was dropped completely. The sad part about randomization is that you loose some of the really good writing that you find in some rpgs. I guess it's a trade-off.
Jimor:
Yeah, I doubt I'm coming up with any single mechanic that's "new", it's just that I haven't seen my dream package of them all yet.
One thing is to make it easy for mods to add a specific well written quest line into the game, or even better, go out and download a nice mixed package of them. You might know they're out there somewhere in your world, but finding them then becomes part of the adventure.
This would probably work best as an open source where there's just lots of options for setting up the exact experience you're looking for.
Durin:
--- Quote from: satsugaikaze on 21 Aug 2009, 05:39 ---
--- Quote from: Felrender on 20 Aug 2009, 20:50 ---Ah yes, but you see, the dog goes IN FRONT of you and can fetch and hargbarggarg i am peter molyneux i cannot ever stop talking
--- End quote ---
Yahtzee made a point of interest that the dog has to be around 30 years old by the end of the game and that no-one's ever really found this suspicious.
--- End quote ---
Actually I did consider that.
That being said I enjoyed Fable 1 and Fable 2. I also liked Shrek...
phooey:
Am I tracking this thread right?
Bethesda > Bioware > Lionhead > Squenix
Seems pretty much right to me.
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