Link.If you're unaware of what Space Hulk is, take
ALIENS and turn the badassitude up to about 11.
An actual rare occurrence.Genetically engineered Roman Catholic super-monks wielding rapid-fire rocket launchers fight that can survive being stepped on by mechs that would put
Gundam to shame getting ripped up by roughly man-sized six-limbed aliens.
This game was pretty awesome for a lot of reasons:
- It was a complete game as you bought it. Not spending ridiculous amounts of money on compiling an army. This would count as "standard", not "awesome", if we weren't talking about Games Workshop.
- The rules were simple and flexible.
- The timer system for the Space Marine player created one hell of a lot of tension.
- Even the Genestealer player doesn't technically know the amount of monsters they have at their disposal until the "Blip Counters" are revealed.
- The board, as it were, was completely modular.
- There's no "standard" game of Space Hulk, as every game has a specific mission in mind.
The models that came with the original game were pretty static. This is no longer the case.
This is basically the best thing Game Workshop have done in the longest time, and I guess it's a little depressing that it's essentially a re-release of a classic product. What
isn't depressing is
Space Hulk, you bastards.