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Aion Online

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Covetous:
That might account for the large numbers of user from the beginning. But to be able to keep people for 5 years must be the fact that they deliver what a majority want's.

NVM me, this is off topic. My last question still stands.

morbid79:
Don't think Aion has a free trial yet - the servers are pretty overloaded, so I think they are going to wait for things to stabilize before they do that.

0bsessions:

--- Quote from: Jace on 25 Sep 2009, 04:52 ---The reason that WoW has done this is because Blizzard was an already established company with established titles (Warcraft) that people knew and already had a history of making pretty okay online RPGs (Diablo II). They had the numbers on their side and it was such success that it continues to dominate because of that.

--- End quote ---

That logic makes almost no sense. While Blizzard was well known at that point and they had some minor experience with Battlenet, that logic falls completely flat when considering the fact that Star Wars Galaxies was made from a license with a MUCH bigger fanbase and was supported by what was pretty much THE premiere MMO company out there in Sony Online Entertainment. It also beat out the much more recognizable Final Fantasy XI and the serquel to what was previously the biggest MMO of all time in Everquest II. All of the above also predated WoW, giving them a head start to utilize said history and reputation.

To say that WoW has been succesful because it was put out by a successful company with tangential experience in a completely different kind of online gaming (Saying Blizzard had success because of Diablo 2's online support is like saying a Madden MMO would do well because they have the same relevant experience in online gaming) is a complete logical fallacy. WoW did well because it was good. The only ancillary contribution to its success was SWG, what was about the most popular in the year leading up to WoW, went out of its way to go from intriguing and interesting experience to utter shit.

On the topic of Aion, I MIGHT give it a look if they put up a completely free trial. As it stands, I'm not paying $75 to try out a game I know next to nothing about. Aion could be the biggest new thing, but their marketing in the US is a bit lacking at this point. It kind of feels like that episode of SImpsons with Gabbo. I see Aion ads plastered everywhere, but have yet to see anything compelling me to curiosity.

Jace:
Alright Jon, you may be right about most of that, but I still think that when WoW first came out it was because it was attracting a crowd already playing the game. There weren't Star Wars FPS games that people were still playing competitively, most of the star wars fans were in their 30s to 40s when the game came out, and they aren't the target audience. Maybe WoW is good. I've quit playing it 3 different times because I got bored. Then again, I was spoiled by how fun/social City of Heroes was right from the get go. WoW didn't have that for me. I understand there are a lot of people that like it for what it is though.

I do agree with you that I won't play any game that doesn't come with a completely free trial any more. I'm not in a position where I want to spend money on a game that is ultimately not fun for me.

0bsessions:
That's just not true, Jace. Galaxies dropped right at about the peak of Star Wars' licensing potential (Between the second and third prequels) and pretty much everything Star Wars was selling like mad. As far as the FPS games, well, no one was playing any Blizzard FPS actually, but the two most recent Jedi Knight games both came out inside of about a year of Star Wars Galaxies.

I can understand if you don't like WoW. Personally, I found CoH to be the most boring grindfest this side of FF XI (When the most fun part of your game is the character customization, you've fucked up somewhere), but there's no real reason WoW succeeded outside of being the best and most accessible overall MMO on the market. It had nothing to do with name recognition (As Sony and Square both had much wider name recognition back then) or any lack of alternative product (As FF XI, SWG, EQ 2 and CoH ALL predated Wow by about six months to a year).

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