Fun Stuff > CLIKC
Borderlands
est:
I wish these cunts* would get their shit sorted and get cross-console/pc mutliplayer happening already. It's all the same game, surely the information being passed back and forth can be abstracted/translated to a sufficient degree that this is possible.
It's 2010 in three months. If we're not gonna get jetpacks at least give us this.
* everyone involved with gaming in general, not just Gearbox
Melodic:
There are two major problems in cross-platform gaming: net code and playability.
Number one is fairly obtuse. Sure, they all connect to the internet and have the same gameplay, but designing the network code of one version of the game to be compatible with another version is a ridiculously complicated task. Since both the 360 and PS3 rely on peer-to-peer connection, this makes it even more difficult to sync them to a PC, which relies on dedicated servers (most of the time). It would be like trying to hook up your toaster to your wireless router so you could make Eggos on the fly.
Number two is pretty obvious, though. PC gamers get much better sensitivity control than console gamers, and handicapping them to prevent exploiting that ability (I'm looking at you, Shadowrun) is a dick move.
RallyMonkey:
I was a lot more excited for this game when I thought the trailer said "The RPG and FPS made by a baby".
lprkn:
Your post-apocalyptic future has entirely too few pairs of assless chaps.
est:
--- Quote from: Melodic on 04 Oct 2009, 17:37 ---Since both the 360 and PS3 rely on peer-to-peer connection, this makes it even more difficult to sync them to a PC, which relies on dedicated servers (most of the time).
--- End quote ---
I know that, but Battle.net for example is just a match-making service to set up peer to peer games with character info stored server-side when important things happen, and in this case at least it's got a direct example with Diablo, as this is billed to be an FPS RPG in the Diablo mold. If Gearbox ran a matchmaking server that shared info with PSN and XBL and as I said earlier, they were able to abstract the info being passed between the players to a sufficient degree then it could be done, and people could play one game on their PC then one game on their/their friend's Xbox with the same character. In fact, I could see some kind of agreement between Steam and XBL&/PSN in the future if they really tried, because I could only see it benefiting all involved.
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