I think in general we should all start checking in, do a roll call to figure out who all is around for our little operation, then plan out who does what where and when. Specifically, decide which buildings we want to target first (a hospital and NT sound good to me, and maybe a couple non-resource buildings too) and then we decide who's repairing and who's barricading, and then decide when we do this so that we can coordinate.
I'm in Tynte Mall and just found a toolbox (woo) so I could repair or cade, whichever we need more of.
Man, I FAKed a few people so I could pick up the Shopping skill, seeing as I'm staying near the Pimbank mall. Then I spent 45 action points to search the drugstore, and ended up with 2 more FAKs than I had when I started. Blah.
I think mall drugstores are only a good source of FAKs if you have Bargain Hunting, otherwise a hospital is better. And even then I'm not sure which resource is better, I haven't looked it up in a while.
Of course, we're also going to need generators and fuel cans. But I'm not sure how productive it'd be looking for those, what with how low the chance of finding them are.
I don't know if I'd call that an "of course." More like "they'd be nice but aren't the highest priority." As in, repairing and barricading as many buildings as we can is a higher priority than lighting any of them up. Installing generators is only important if we're gonna hold out there a long time, and I'm just not sure how long we'll have before the zombies return home. I mean, their original plan probably was to migrate for a couple weeks, possibly months, but when their spies tell them survivors are moving into their wake they may decide to cut their trip short.
y'know I didn't even think of it until just now, but if our little flipping-them-the-bird mission works out, this may be the best way we could help Pegton, getting the zombies to come back to Ridleybank rather than hang around our turf.