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Modern Warfare 2

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LTK:
Speaking of which, Zenimax, parent to Bethesda and recently id, is rumored to buy Valve. See here.

And I also think PC gaming is still far from dying. For one, PC titles have always been a good deal cheaper than those for consoles. That certainly factors in for me. Then there is almost unlimited capability for making mods and indie games for PC users. I mean, look at the cornucopia of mods that Fallout 3 has, and the Indie games section on Steam is still steadily growing. And not just Steam; there's also a multitude of digital download sites for PC games, giving them a high level for competition, as opposed to the monopoly on downloads that Sony and Microsoft have on their consoles.

Bastardous Bassist:
Indie games certainly aren't dying.  Hell, it seems like a PC will be their natural home.  But the big budget games intended for PC's seem to be rarer and rarer these days.  I definitely think it can be saved, and what needs to happen is that the big developers need to either come up with new ideas for or do away with their crazy copy protection.  What they end up doing with all of that crap is turning people off to computer gaming.  The game still gets pirated with what they have now, and once somebody cracks it, it's easy to circulate it, so it's not like they're reducing it seriously.  All they're doing is punishing the people who legitimately buy the game, like me.

I'm not saying computer gaming is dead, but it's certainly on its way to becoming a thing where only smaller gaming outfits put out games unless the big players in the industry change their way of thinking.  As of now, it just isn't making that much financial sense to put much money into computer games, and I'm sure there are some people out there who aren't seeing that maybe it's the way they're doing business rather than people just not wanting to buy computer games.

Chesire Cat:
Yes but indie games arent gigantic blockbusters that make fanciful amounts of money. I mean, indie games can be very profitable in that splitting profits between 2 or 3 or 5 people is much less then splitting it between 20 or 30 or 50 people. But its not going to save the industry, it will just change it, and lets face it, XBL Arcade and whatever Sony's equivalent is are doing a good job headroads into that market anyway.

Frankly, the saving grace of the PC market is going to be MMORPGs since they as of yet, dont translate onto consoles very well. Im still unclear as to the future of the RTS market. But even look at wildly successful franchises like Madden. It hasnt made it to a computer since Madden 08. And Halo pretty much taught everyone everyone that shooters can make it on a console very successfully.

Sorry guys, or time in the sun is fading.

Alex C:
I guess I just don't see what exactly the point of bringing that up is. That it is likely or perhaps even inevitable that PCs either change or become further relegated to the gaming gulags doesn't mean that people shouldn't vote with their dollars* or express what features they'd like to see in a release. It is pretty reasonable for legit end users to be upset about this whole development and to express the idea that they are still willing to pay for product as individuals even if they cannot speak for the gaming community as a whole. Whether it is an effective tactic or not really matters very little given that providing feedback costs you nothing but a bit of time.

If anyone is curious, no, I don't consider pirating to be a form of voting with your dollars. That's basically just undermining the entire process as far as I'm concerned.

Chesire Cat:
Well if people really want the game they will be able to overlook this dedicated server angle and will buy it anyway. So really is it worth it to write off the time and effort they have already put into the system they plan on implementing, or to put more time and money into something that will probably yield no returns, or worse yet, enable piraters to be able to play multiplayer?

Lets face it, modding is a privilege and not a right. And lets face it, as XBL or, say, MMORPGs proved, non-dedicated servers/multiplayer connection services pretty much prevent piracy altogether. Sure some people have two Xbox's, one modded one not, and sure some people play on private WoW servers. But realistically, they are the minority a mere footnote in the success stories that these platforms are, and most people still shell out sub fees to enjoy these services.

Frankly the fact that multiplayer on the PC is still largely free should be seen as a boon. But alas, a bloated sense of entitlement is probably the most American part of America right now, let alone western society in general. I would re-quote Tycho's post, but that would be a little bit redundant. But bottom line is, developers and publishers have made it pretty clear that all that is needed is an excuse to cut the PC side of their projects.

Sidenote: I really would like to see the sales figures of Morrowind and Oblivion on PC vs Console since they jealously support modding via the PC version but have gone through great lengths to make the games themselves accessible with very console centric control schemes.

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