Fun Stuff > CLIKC
Modern Warfare 2
Alex C:
Well, see, the thing is, I don't actually see myself buying the game without dedicated server support. The rest of the shit is immaterial to me. I don't hate these guys or their product. That'd be crazy irrational. It's not some big, emotionally loaded issue to me, which is why I find posts like the one Tycho made uncharacteristically condescending and thus annoying, since I'm not even really what you'd call surprised by the announcement. Yes, the game developers can go sell the game to other people. I realize that they can do this. They're not entitled to my dollar any more than I am entitled to their product. But if they do, by chance, want to sell to me, they should perhaps consider the dedicated server thing a bit. That other people may pirate it is something I do not have control over.
Basically, my position is that this sucks. I understand the situation that led up to the sucking, but I still think it sucks.
Spluff:
That this was done to prevent piracy is a common fallacy - the matchmaking service has nothing to do with piracy. Using steam will prevent piracy, the IW.net idea is for completely different reasons and will have no effect on piracy in the long run. I can only naturally assume that it was done to crush everything that makes PC gaming worthwhile whilst simultaneously pissing on the grave of the various quality game companies that were destroyed by the monstrosity that is Activision. Why? Because Activision is a devil worshipping cult hell bent on destroying the world.
Bastardous Bassist:
Well, I guess that's one point of view.
Also, I think the point is that Activision, and most game companies,
--- Quote from: Alex C on 25 Oct 2009, 17:16 ---But if they do, by chance, want to sell to me, they should perhaps consider the dedicated server thing a bit.
--- End quote ---
I think the point is that Activision, and indeed most game companies, don't really give a shit about you, because people like you don't give them enough money. Partly, this is due to piracy, but also partly due to people like me who got turned-off to computer gaming because of the anti-piracy measures the industry has taken (like I said earlier, the only games that I can remember pirating are games that I had actually purchased but couldn't play the legal version of the game). I think that piracy will be a constant, but the game industry might be able to bring people like me back into the fold by removing their stupid anti-piracy software that primarily effects people who legally own the damned game. I also think the game industry, in general, doesn't realize this fact and tends to attribute the lost sales to people preferring consoles and piracy, whereas if they changed the way they did business just a little bit, I think their net result would be more profit for them and maybe more sweet computer games for us.
Chesire Cat:
Can I get some good examples of how antipiracy measures have truly screwed over the PC gaming user base and forced them into the realm of consoles? People seem to throw this complaint around like it is common knowledge but dont really cite any examples where this is the case. From my experiences, it seems like it is a statistically insignificant number of people who truly get affected by issues like "my DVD player wont recognize the disc protected by Securom". And let us avoid Sony's whole rootkit debacle, as that is something I *am* aware of, but its pretty ancillary to what I am speaking of.
My opinion: The argument always seemed to come from the pirates trying to protect their interests under the guise of "rights abuses", or ignorant people trying to keep "Big Brother" out of their life and stick it to "The Man". It's pretty much a cop out. I am acknowledging myself as a pirate here and now just to make sure your understand my point of view.
And putting things into perspective. IW is simply took away an extra that PC versions had over the XBL users.
Bastardous Bassist:
You're talking about examples aside from the one of me? Several of my friends tend to also refrain from buying computer games due to hassles they've had getting the game to work on a PC versus on a console. When I say that I've had to pirate games so that I could play ones that I already had, I'm not exaggerating the issue at all. I posted on their forums/e-mailed their technical support team, but all I got was silence. Eventually, I just got fed up with not being able to enjoy something that I had already paid for, and pirated it. It's become so that I am fairly certain I will have an issue with the anti-piracy software, and so if the game is available for console, I will choose that one instead. There are a few notable exceptions to this rule. Valve was mentioned earlier, and their system has always worked for me, though it always takes a bit of extra time versus the similar console version (much less than the install time, at least).
Note that I don't pirate games, in general and I do not advocate pirating games. I just buy console games instead, which are more expensive than the computer version and as such I wait much longer until they drop down to a price that I can justify. Also, I used to be a die-hard computer gamer, so keep that in mind.
Yes, this is anecdotal, but smaller companies have shown that their games are no less profitable (and usually more profitable) upon removing copy protection.
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