Fun Stuff > CLIKC

Finally beating *that* game....

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Alex C:
I was honestly being quite literal with my last post. Sometimes a villain can benefit from being satanically evil for no discernible reason. I have never really cared about Kefka and I have never really considered him a favorite video game villain, but I actually do think he got the job done and I can readily agree that he's easily one of the more memorable Square villains. Besides, depth only counts if you do it well. After all, it's rather tawdry when a game hand waves genocide away by saying the villain didn't get enough cuddle time as a small child. Unless you're damn sure you can make the villain genuinely sympathetic somehow, you're probably better off just leaving their motives largely up to the imagination and concentrating on making the character entertaining or scary as hell. To get us back on FFVII in particular, my interest in Sephiroth was inversely proportional to how much I knew about him. Granted, he didn't have any cheap pop psychology excuses for his actions built into his character, but the game centered around him enough that it became a real issue for me when it turned out that he didn't have much depth going for him AND that he was as dull as dishwater. Meanwhile, Kefka was a cog in a story with a much, much larger cast, so in the long run FFVI could afford having a stark raving mad man as a villain. He was at least entertaining and the protagonists had all your backstory needs covered just fine on their own.

Spluff:

--- Quote from: BrilliantEraser on 07 Nov 2009, 14:18 ---FFVII helped pave the way for modern day RPG's.
--- End quote ---

I hate to break it to you, but JRPGs are pretty much exactly the same as they were back then

BrilliantEraser:
FFVI is, in contrast to FFVII, still one of my favorite video games. Started replaying it recently, and I still love it. The characters are believable and well rounded out. I liked them well enough to name my fish after them, even (Locke and Edgar). The villain was easy to hate, which made the game that much more fun-- I wanted to complete the game because I wanted that bastard Kefka dead! I honestly don't know how, but I think the series mainly went downhill after that. In short,

Many other games > FFVII

Alex C:
The nice thing about FFVI is that many of the characters were pretty well-developed, at least by video gaming's rather melodramatic standards, and there were enough of them in there that you were bound to find one or two characters you liked. FFVII, on the other hand, had a smaller cast which meant that Square had a lot of their eggs in one basket; I was one of the guys who didn't really use Aeris very much, which rather blunted the impact of what was intended to be the game's emotional centerpiece. Plus, I just plain didn't give a rat's ass about Cait Sith, Vincent, Barret or Yuffie, which means that I wasn't interested in half the cast after you factor in that Aeris spends half the game as a corpse. Good thing you only really needed 3 people, I guess.

David_Dovey:
OMG SPOILERZ

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