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Fallout: New Vegas

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johnny5:
yeahso im still playing F3, im going to play this so long since it has gambling in it

im also a poker champ in RDR

Emaline:
Yeah, I still play f3 just about everyday. There is so much to explore and do, and its fun, and I love it.

KvP:
First video, apparently.

There might also be some Wayne Newton VA. That would be fun.

KvP:
New stuff from interviews.


--- Quote ---We created a new crafting interface for the game that is quite extensive. Initially it was only going to apply to the Survival skill, but we expanded it to use a variety of skills at different locations. Crafting ranges from cooking raw meat into steak at a campfire to hand loading custom ammunition from spent shell casings at a reloading bench. I think people will really enjoy it.
--- End quote ---


--- Quote ---We've tried to avoid wacky contraptions for the most part. In the Fallout universe, the western portion of the United States is a lot more industrialized and generally "with it" than the east. As a result, most of the mods are of the traditional variety.

We have a large number of traditional firearms in the game and there are a lot of mods for those weapons: extended magazines for pistols, larger ammunition drums for submachine guns, custom high-speed actions for lever action rifles, silencers, suppressors, and so on. We also have mods for energy weapons and explosives, like focus optics for the laser rifle (increases damage), and the "Little Boy" kit for the Fat Man, which drastically reduces its weight.

From what we’ve seen so far, the engine looks untouched from a visual standpoint. Is there anything you’re trying to do to make New Vegas a better visual package from Fallout 3 or is it more of the “If it’s not broke, don’t fix it” mantra? I see we have blue skies now!

We did not want to delve too deeply into the rendering technology because of the relatively short development cycle. One element that we have changed is how the level of detail system works for distant objects. Specifically, they can now support material shaders, including emissives. We also implemented an "imposter" system that allows us to more convincingly represent distant buildings and effects. This was important for us because light pollution from casinos is such an important element of seeing Vegas from the desert.
--- End quote ---

satsugaikaze:
Good to see they're putting in new things into the Fallout mechanics in the right direction. It's nice to see a new survival dimension.


--- Quote from: Felrender on 29 May 2010, 01:02 ---It's from Australia.  Be thankful it's understandable.

--- End quote ---

What are you insinuating I do not like what you are insinuating

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