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Fallout: New Vegas

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Emaline:
I'm pretty much counting down the days until I can go pick up my collector's edition. I want it now :(

KvP:

--- Quote ---Places:

- The Lucky 38 has a restaurant that circles around its own axis.

- Another Vegas Building mentioned: "Ultra Deluxe Resort", a grey monolith with a big fountain in front of it. There are half-naked drunken girls playing in the water and a security robot as well as human "military cops" try to get them out.

- The "Tops" Building has its own band called "The RAD Pack" ahahahhaha oh boy.

- Vault 21 is also a hotel.

- "The game isn't set directy at the pacific coast, but veterans may recognize some connection-points, the NCR for example." (!!!)

- The Primm casino is called "Bison Steves Casino".

- A rocket-factory called "Repcon" is mentioned, and it is rumored to be home to a colony of ghouls. Explosions can be heard frequently.

- A place for poor people called "Freemont" is mentioned.


[Quest Spoilers]

- There are NCR and Legion camps in a constant firefight northeast of Novac. The NCR camp is called "Forlorn Hope", the Legion camp "Nelson". As usual, the NCR camp has no connection to other NCR posts or backup supplies. You have to find a missing NCR troop who was supposed to get some supplies. (If you side with them) The missing troop visited the Helios One NCR outpost and got lost on the way back. You'll eventually find out they were killed by Cacadores (Bloatflies with butterfly wings) and retrieve the supplies. Later on you can help the NCR camps doctor if you have a high medicine skill. You'll need to amputate legs and arms. If your medicine skill isn't very high you can still gather some materials like Med-X, bandaged and bone-saws. Soon the camp will be ready to attack the Caesars Legion camp and you get to decide from what direction the NCR troops will attack (and if you are on the front or watch the fun from behind as a marksman)

[/Spoilers]

Weapons:

- A "claw-glove" is mentioned. Its special VATS attack is a "cross-chop". (Thats either a deathclaw gaunlet or something new.)

- The Varmint Rifle has a better chance to score critial hits when fired at limbs. - The "Cowboy-Repeater" can penetrate light armor.

- Flamethrower moved to energy weapons.

- Some mods are mentioned: Laser-pointer and Stabilizer(for lesser Minigun spread) - Standard-modifications don't need any talent, but advanced ones have a requirement. (What exactly isn't mentioned)

Skills:

- The new Survival skill influences how effective food and heal items are. You can also create consumable items like stimpacks with the right plans and material.

Enemies:

- Golden- and firegeckos are considerably stronger than normal geckos as usual.

- There will be wild Big Horns who can be easily provoked. (Not initially hostile creatures?)
--- End quote ---

KvP:

--- Quote from: Jason Bergman, Bethsoft Producer Guy ---Fallout: New Vegas uses Steamworks for achievements and other features (such as friends lists, cloud storage of user preferences and so on). Use of Steam will be mandatory at retail. So what does that mean? We’ve implemented Steamworks in as light and unobtrusive a way as possible. Yes, you will have to install Steam when you install Fallout: New Vegas if you don’t already have it. And yes, you will have to be online at the time of that initial install. However you can install the game on as many systems as you want (with no restrictions!), and you do not have to be online to play the game after your initial activation. Not only that, but once the game has activated on Steam, you can throw out the game DVD entirely and just download the game over Steam. If you don’t even have a DVD drive, you can just take the CD-Key from the box, enter it into Steam, and download it without ever using the disc at all.

For those concerned, this will have no affect on mod development whatsoever. Modders will still be able to create and distribute their plugins the same way they have in the past.

We made the decision to use Steam after looking at all the various options out there and decided that it provided the best, least intrusive experience for PC gamers. We think you’ll agree.
--- End quote ---


--- Quote ---About a month ago, we asked all of you to start submitting your Fallout: New Vegas questions to be answered by the team at Obsidian. Today we're kicking it off with 12 answers. We'll be posting more questions next week.

You guys submitted tons of great questions. The following questions were answered by Obsidian Entertainment's Josh Sawyer -- Project Director on New Vegas.

And away we go!

Will perks be available every level, every other level, every third level, etc.?
From OakTable via Bethesda Blog

Josh Sawyer: We have shifted the perk rate to a game setting within the GECK. We currently have it set to one perk every two levels. Internal feedback to it has been mixed, so it's too early to say if we will keep it at this setting.

Will we be able to level past 20? Or 30?
From Justin via Facebook

JS: Our level cap is 30.

Will the PC retail game be able to be activated via Steam?
From @litrock via Twitter

Jason Bergman, Senior Producer at Bethesda Softworks: Yes. Fallout: New Vegas will fully utilize the Steamworks SDK. This means that retail PC copies will activate via Steam. We are also using Steam for achievements and other features (but not multiplayer, of course. FNV remains a single player only game).

I’m assuming that you are reusing some of the animations from Fallout 3. Have you done anything to improve these or are they going to stay the same way that they did in Fallout 3?
From Zearox via Bethesda Blog

Josh Sawyer: We started our animation work by determining what new animations we needed, what existing animations we thought needed revision, and what else we could revise. We have already changed some of the core combat animations (for example, all first-person firearm aim animations have been revised) as well as creature animations (our "West Coast" Super Mutants have new idles, walk, and run cycles).

Can you confirm 'Dogmeat' will be a companion?
From Barry via Facebook

JS: The Mojave Wasteland is full of dogs. Who knows who will want to be your pal this time around?

You hinted at multiple ammo choices being available. How deep are you going with that? Will that only be regular and AP ammo?
From DanishMIKI via Bethesda Blog

JS: What ammunition sub-types are available to the player depends on the base type. Not all ammunition types have standard, hollow point, and armor piercing variants. For example, there is no armor piercing .22 ammunition. In addition to "standard" ammunition, hollow point and armor piercing are the two most common variants. 20 gauge and 12 gauge shotguns have slug variants in addition to the standard (buckshot). Some calibers also have +P (overpressure) rounds, military surplus rounds (bought in bulk, increased power, increased wear on the weapon), or hand loads. Hand loads are always built at reloading benches in the world and can take a number of different forms. For example, you can craft .308 Jacketed Soft Points or .45-70 Gov't Semi-Wadcutters with very "hot" loads.

Energy Weapons and Explosives can also use ammunition subtypes. Some energy ammunition has "over charge" or "bulk" variants, the former being high-powered but damaging to the weapon and the latter being cheap but under-powered. 25mm grenades (used in the grenade machinegun) have a high explosive variant and 40mm grenades have an incendiary variant.

Are the Super Mutants in the screen shots graphical stand ins? Will they eventually have the unique appearance of the Mariposa Super Mutants from FO1 & FO2 (as seen in talking head dialogues), or will they appear as they do in the screen shots, almost identical to FO3 Vault 87 mutants?
From Chadious Maximus via Bethesda Blog

JS: Our early Super Mutant and Nightkin models were placeholders. All of them have been re-textured, slightly remodeled, and re-animated to more closely resemble the Mariposa Super Mutants.

Will the ending slides for all of the settlements return in New Vegas?
From @B3nt0k via Twitter

JS: We may not hit every single group or location, but our ending is pretty comprehensive in what it covers.

What other creatures are in New Vegas, and is it possible to see concept art of a new creature?
From Richard via Facebook

JS: One of my favorites is the Cazador. Cazadores are mutated tarantula hawk wasps that have found their way north from the Sonoran Desert. They aren't very durable, but their poison is deadly and they are very creepy looking.
Cazador Concept Art

Will each faction have a radio station?
From @hawker101 via Twitter

JS: Not every faction has a radio station, but I hope people are happy with the radio stations, DJs, and music selection we have.

Will there be any sort of party involved? A few companions to tag along?
From Rui via Facebook

JS: Yes. The player may have one humanoid and one non-humanoid companion at any given time.

Will you get to meet that badass from the teaser trailer?
From @Xenoliath via Twitter

JS: Eventually. :)

--- End quote ---


Dev Diary from Feargus.

 

snalin:
So much more awesome than bloatflies.

Scandanavian War Machine:
they really should include more bugs in the Fallout games.

I mean, if you think about it, bugs are way more prevalent than mammals or reptiles so it seems logical that there would be a shitload of mutated bugs scurrying around, and not nearly as many mutated..other things.

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