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Fallout: New Vegas

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Felrender:

--- Quote from: J.E Sawyer ---"I have recently forbidden Obsidian designers from implementing anything resembling Towers of Hanoi or someone crossing a river with chickens, etc. as a puzzle anywhere ever. "
22:19   BugFights   Oh thank fuck


"NPCs in New Vegas do not comment on you looking at owned/locked objects, nor do they comment on you knocking over objects in the environment."

--- End quote ---

PRAISE GOD

KvP:
Huh, well none of the Fallouts were particularly puzzle-heavy. Where the puzzles would go in most games, Fallout put it alternate skill-based solutions to single problems. The ones that did make it in turned out to be pretty maddening (getting into the Master's lair in F1, the electrified Enclave floor in F2).

Felrender:
Yeah.  the first one is just nice to hear from any dev.

The second one is the best news I have heard all day.

satsugaikaze:
Well, I dunno man. It was a little overdone, but if you were running a store and some guy ran in and started running over everything, jumping on your tables and knocking over all the loose objects in your place you'd have something to say about it, right?

Not to mention that you had the freedom to open and close basically every container in existence that wasn't locked whether or not it was owned by anyone, with no repercussions.

LTK:

--- Quote from: satsugaikaze on 01 Sep 2010, 03:52 ---Well, I dunno man. It was a little overdone, but if you were running a store and some guy ran in and started running over everything, jumping on your tables and knocking over all the loose objects in your place you'd have something to say about it, right?

Not to mention that you had the freedom to open and close basically every container in existence that wasn't locked whether or not it was owned by anyone, with no repercussions.

--- End quote ---

Yeah, this was way too easily exploited in F3. You could search everything and everyone to see if it was worth stealing (or killing), and only when actually taking it you need to worry about getting caught.

Actually, thieving in RPGs in general needs to be harder. Even if an NPC doesn't see you steal, someone's bound to notice that their stuff is disappearing every time the protagonist comes to town. A system that increases NPC alertness and/or hostility to you when you rob everyone blind would be good for keeping thieves in check. And if you're an absolute kleptomaniac, high Stealth and Speech might keep people from suspecting you.

Damn, I should have pitched this when they were starting work on New Vegas.

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