Fun Stuff > CLIKC
Fallout: New Vegas
Dimmukane:
--- Quote from: snalin on 28 Aug 2010, 16:06 ---I've never had Morrowind lock up on me during god mode. And I've used god mode a lot to fuck around. You are using "tgm", right?
--- End quote ---
Yep. When I had Windows XP installed on this machine, it would actually cause a blue screen. It works on this one now (Windows 7), but it also locked up on another Win7 computer I was using. I think it may be some weird hardware thing where tgm disables the frame cap? Not really sure, I just decided it was a really effective anti-cheating mechanism.
KvP:
--- Quote from: Josh ---This is the very straightforward explanation of Damage Threshold: DT is subtracted from a weapon's listed DAM, but a weapon will never do less than MinDam (in our case, 20%) of its listed damage.
The shield appears when more than half of the damage that should be inflicted has been absorbed by Damage Threshold. E.g. you shoot a target with 15 DT using a weapon that does 25 DAM. 15 points are absorbed, which is more than 50% of the initial DAM, so a red shield appears. 10 points get through. Second example: you shoot a target with 15 DT using a weapon that does 10 DAM. All 10 points are absorbed. However, the MinDam GECK setting (0.2) raises the damage to 20% its initial value (10), so 2 points get through. A red shield appears.
The broken shield appears when the target's DT is reduced to 0. E.g. you shoot a target with 5 DT using .308, Armor Piercing that reduces DT by 15. 5-15 = -10. A broken red shield appears.
If less than 50% of the weapon's damage is absorbed by DT, no shield of any kind is visible. E.g. you shoot a target with 25 DT using a weapon that does 70 DAM. 45 damage gets through. No shield appears.
--- End quote ---
Why not let DT completely negate an attack?
--- Quote ---Because it makes the game boring against certain enemy types once you get heavy enough armor. With MinDam set to 0.0, eventually you can literally just walk around a horde of guys pounding you with low-end weapons and never take any damage. It doesn't really produce good long-term game play. Similarly, I don't think it produced good results in F1 and F2, where near the end game people would go round after round taking 0 damage until an armor-bypassing triple damage critical forced a reload.
0.2 MinDam feels pretty good to me. When a weapon's hitting MinDam, that's the equivalent of 80% DR, which is nothing to sneeze at. If some dude pops out with an SMG and starts blasting you in good armor, chances are pretty good that his (for example's sake only) 9 DAM is going to be reduced to 1.8 DAM. A weapon that maybe did 90 (for example's sake only) DPS now does 18. Sure, it doesn't make you invulnerable, but that's a huge reduction.
If you disagree and are playing on the PC, you are certainly free to tune MinDam, armor DT, or even armor DR if you are absolutely in love with the old F1/F2 armor systems.
--- End quote ---
Also apparently enemies will switch weapons and use cover more readily than in F3. Allegedly.
Johnny C:
the second they pop their idiot heads out from behind cover i'm gonna trigger vats and disassemble their skull with whatever the mojave equivalent of lincoln's repeater is anyways
satsugaikaze:
--- Quote from: Dimmukane on 28 Aug 2010, 11:51 ---how few bugs there are in F3/Oblivion, given the scope of those games.
--- End quote ---
huh
Fair enough the games were massive, but honestly the fact that it was noticeable compared to other games was just one of those small downers for me.
I mean, if you're making a giant statue out of pure gold you can't just let go of the fact that the tiny bits of turd in the cracks are more noticeable
Although I definitely think Obsidian copping more flak for bugs in New Vegas compared to Bethesda's bugs in 3 would be a bit absurd.
Dimmukane:
I'm not giving them a free pass for it, nothing like that. I just would have expected a LOT more bugs than there were. Moreso in F3, because that had much of the same framework, but they also threw in VATS, a morality system, followers, and a bunch of other stuff.
Come to think of it, I did play Gothic 3 like a year after release, and that was way worse even after the patching.
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