Fun Stuff > CLIKC
Fallout: New Vegas
Spluff:
--- Quote from: OXM ---Clearly, you have a responsibility to push the series forward, but there's also nothing worse than a misguided attempt to differentiate a folow-up that only ruins what everyone loved about the original. Throw in a new developer - New Vegas is being developed by Obsidian rather than Bethesda's in-house team - and there is no doubt that a fair few Fallout fans will be more than a little concerned that this could be a recipe for nuclear disaster.
--- End quote ---
KvP:
Yeah, I LOL'd.
Felrender:
Hey KvP, do you know (and are you allowed to tak about) how the economy in New Vegas works? One of my biggest problems was that, other than the travelling merchants, the economy in FO3 seemed to static. (And even then, sometimes the wandering merchants had this too.) If I sold Moira enough rockets/conducters/Pre-War Dollars that I ran her out of caps, she woudl stay run out of caps until I came and bought stuff from her, even if it had been an on-game day since I had seen her.
KvP:
Don't know at this point. Bethsoft's keeping a pretty tight lid on things right now. I've just been privy to magazine leaks and the like fairly early, what with being part of the Obsidz community. There are a couple of guys who seem to have real access, but I'm not one of them. I just canoodled about with the Project Director and the PR Director years prior to the game's announcement, so I know a lot about Obsidz' sensibilities, and about their design process.
I imagine it's mainly a design choice - You don't want to sell something and then decide you really needed it, only to find out it had been phased out of existence half an hour later. Hopefully they can strike a happy medium.
Emaline:
With Moira, if you just waited outside her door a few days, or slept in your Megaton house, she usually got her money back.
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