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Fallout: New Vegas

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Johnny C:

--- Quote from: Spluff on 18 Feb 2010, 18:14 ---
--- Quote from: OXM ---Clearly, you have a responsibility to push the series forward, but there's also nothing worse than a misguided attempt to differentiate a folow-up that only ruins what everyone loved about the original. Throw in a new developer - New Vegas is being developed by Obsidian rather than Bethesda's in-house team - and there is no doubt that a fair few Fallout fans will be more than a little concerned that this could be a recipe for nuclear disaster.
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Cire27:
If you go to the next scan they explain what they mean in their "History Lesson" but it still seems like kind of a blunder.

KvP:
Newish info from PC Gamer:

--- Quote ---# New California Rangers wear modified LAPD riot armor. The trenchcoat guy from the teaser is identified as one in the article.
# Gun modifications will increase damage, ammo capacity, accuracy, rate of fire and more
# The player will be able to have two or three companions in their party
# With Raul the ghoul in your party, you'll start to pick up clues that he's more than just a simple mechanic
# Unsurprisingly, deathclaws and radscorpions are mentioned
# From the screenshot, Fore! indeed looks like an attack on the head, not groin, as mentioned in an earlier preview
# The dinosaur casino is identified as Dinky the Dinosaur
# NCR is described as large and powerful but bureaucratic.
# Chris Avellone: "It's a very amusing location design-wise. Vegas is like a whole city-wide amusement park. We can play on different themes, different styles. It's fun for the artists, it's fun for the designers... I don't know how much fun it's going to be for the programmers"
# J.E. Sawyer: "The Karma system is mostly the same as in Fallout 3, but checked less often. Mostly we rely on reputation, because that's what people know. Karma is just a general indicator of how much of a sonofabitch you are. If you murder people in secret, your reputation doesn't go down because no on knows you did anything, so you can maintain a good reputation but your karma has tanked really heavily. Karma does influence some things, but reputation is usually what most people in the world base their opinions of you on."
# Avellone: "We recognized that one of the strengths of Fallout 3 was that so much of the game revolved everything around Washington, D.C. That's your signature city. And to be honest, adventuring in post-apocalyptic D.C. is interesting. You're like, OK, I get it. I know what D.C. is like in the real world, I'd like to see what it's like in the real world when mutants are running around in the streets.
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Also Obsidz head Feargus Urquheart mentions offhand that Obsidz and Bethsoft had been in talks to collaborate for years prior to the New Vegas deal, which is interesting.

KvP:
Some new info from Finland, don't know how reliable it is:

--- Quote ---- Weapons have unique/individual qualities. Some cause critical hits to head, others will damage your limbs severely for example circular saw will eat fingers.

- Death animations vary depending which weapon you are using.

- Different gangs and villages might evolve during your gameplay while you are not around. For example random Raider gang might find a hidden weapons cache and rise to power.
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KvP:
OXM stuff

--- Quote ---* Character creation is virtually identical to Fallout 3, with cosmetic changes like the Gene Projector being replaced by ReflectionTM, "You're SPECIAL!" by Vit-o-Matic machine and GOAT by a psychological test
* The local super mutants are pretty tough and will keep you from wandering aimlessly in the early portions of the game - they tend to be tougher even than deathclaws
* Sunny Smiles' dog is named Cheyenne. They'll assist you with the Powder Gangers in the Ghost Town Firefight quest if you help her kill some geckos.
* The Varmint Rifle is a low-power .22 that does significant damage to limbs and has a high critical bonus
* If your Barter skill is high enough, Chet the shopkeeper give you the 9-Iron golf club and some weapon mods
* Every skill will have use in conversations at various points
* Each firearm has a maximum of three modification slots. Once you affix a mod to a gun, it's permanent. Hunting Rifle modification examples given are scope, custom action and extended clip.
* Temporary followers, like the Goodsprings folks that can help you defeat the Powder Gangers, will also be controlled through the companion wheel
* Concept art of Hoover Dam and screenshots of the Black Mountain radio tower and the character standing inside the mouth of Dinky the Dinosaur shown
* With high local reputation at Goodsprings, you'll get a free bed to sleep in and a discount at the store
* Neil, a super mutant who hates Tabitha, can help you storm the mountain
* Tabitha is actually a male super mutant gone completely insane
* "Skill magazines" you find in New Vegas will only temporarily boost your skills
* There's a rollercoaster in Primm
* The combat gameplay was tweaked to be more first-person-shootery
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