They go through all the traits onscreen during the "New Features" segment. Here's what I could see:
Built to Destroy - +3% global crit chance, +15% deterioration speed on all equipment.
Fast Shot - Rate of Fire increased by 20% with guns and energy weapons, accuracy reduced by 20%.
Four Eyes - +1 PE while wearing glasses, -1 PE when not.
Good Natured - +5 to Barter / Speech / Medicine / Repair / Science, -5 to Energy Weapons (description cuts off there but presumably will include) / Guns / Explosives / Unarmed / Melee.
Heavy Handed - Non-critical melee and unarmed attacks do more damage, but critical bonuses are smaller.
Kamikaze - +10 AP, -2 Damage Threshold
Loose Cannon - +30% Thrown weapon RoF, -15% Thrown weapon distance
Small Frame - +1 AG, increased susceptibility to crippled limbs
Trigger Discipline - Converse of Fast Shot. Energy Weapons / Guns +20% accuracy, -20% RoF.
+ Weird Wasteland.