You know, not using fast travel brings an entirely new level of depth to playing New Vegas. Oh, the Crimson Caravan Company wants me to go to the southern Mojave Outpost for a trade deal? Normally you'd zip over there through the world map, and hork down a few steaks when you get there for the starvation penalty, but I'm walking there like a proper Courier. This forces you to plan your trips according to the quests you need to complete.
I'm over in the area of Vegas, and there are a couple of things I need done before continuing on to the Strip. I have Veronica with me, and she wants to get back to the BoS bunker asap. But I still have a quest running there, so I search out the missing Brotherhood patrol on Nellis AFB first. I pick up a shitload of quests while I'm there, but those will have to wait. I come across Raul's shack while I'm looking for the train tunnel. That reminds me, I still have to set him free from Black Mountain. The quickest way there is directly south, past the quarry full of Deathclaws. Luckily, I just raided Vault 34's armoury (
All American yeahh), so I figure I have a good chance at taking out enough to slip through. On my way there, though, I find the Ranger Safehouse, and surprisingly, I have a key for it! This means I can stash some of the heavier stuff I've been hauling around, particularly Annabelle and a massive pile of missiles I never use. Leaving the safehouse, I manage to kill five deathclaws (thank you, Riot Shotgun) and avoid the rest of them to reach the path up to Black Mountain. Now, the plan is to send Raul back to his shack, deal with Veronica and the Brotherhood afterward. Then I'll go to the Mojave outpost to track down the Cassidies, followed by a detour through Novac to retrieve the important stuff from my motel room and then back to Vegas.
You'll probably think I'm crazy, but it does wonders for the immersion, as well as extending the playtime you get from a single character (obviously).