Fun Stuff > CLIKC
Let's make a Game Design Doc, guys!
KvP:
To give everybody an idea of what goes into an RPG design doc, I've uploaded one that I made for Black Isle's Fallout 3 that hews very closely to the template of that game's other design docs. This is one area of about 16 or 17 in the game. In video game terms it would take up probably no more than 2 hours or so, although in pen and paper games you can easily stretch that out.
http://www.mediafire.com/?2dymtvdmymd
Ozymandias:
EDIT: Doctor Who themed FPS/Heavy Rain style adventure game.
Boro_Bandito:
Its looking like RPG is in the lead with Adventure trailing at a distant second, if people want to do a hybrid of those two then I'm down. And KvP, this is just a hypothetical game, when I say make a design doc, I don't mean we're going to put together something hundreds of pages long like for a real game, I'm thinking more of a semi-fleshed out concept that might be several pages in length, give or take depending how far people want to go with it.
I was hoping there'd be a few more strategy afficianados in the place, but I'm fairly open to any ideas so I'm not too stressed about it.
Inlander my perfect game is actually something along the lines of a cross between Animal Crossing/Harvest Moon/Creatures series and Viva Pinata. I didn't think anyone else here would really go for that though, :(
jhocking:
Well if it's an RPG, here's a concrete list of decisions to focus this process:
What's the setting? (geographic location, time period, etc.)
How many characters will the player be in control of? (1, 3, an army, etc.)
Who is the main character?
What is the player's goal/why are these characters setting out on an adventure?
What is the central game mechanic? (turn-based combat, real-time strategy, something abstract like Puzzle Quest, etc.)
This is obviously not everything the game needs, just a good set of high-level issues to start discussing. Also, there's no specific reason the game has to have every one of these items, this is just a general list that would apply to most existing RPGs. For example, there doesn't need to be a main character; older RPGs in particular had the player define their entire party, so there wasn't any main character.
Spluff:
Wild Western Action RPG
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