Fun Stuff > CLIKC
Let's make a Game Design Doc, guys!
Johnny C:
--- Quote from: Storm Rider on 28 Feb 2010, 02:43 ---I would make a Zybourne Clock joke but I don't think anybody else here would get it.
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imagine three posts on the edge of a cliff
est:
--- Quote from: KvP on 28 Feb 2010, 14:09 ---To give everybody an idea of what goes into an RPG design doc, I've uploaded one that I made for Black Isle's Fallout 3 that hews very closely to the template of that game's other design docs. This is one area of about 16 or 17 in the game. In video game terms it would take up probably no more than 2 hours or so, although in pen and paper games you can easily stretch that out.
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That's about what I expected, actually. I've put together some plans for smallish mods to existing games that easily went for about 10-15 written/drawn pages, and that was for something about the size of a Dragon Age DLC pack or maybe even smaller.
That said though, it might be kind of fun to fuck around and put something together, even if it is something small and somewhat manageable.
Let's make an action rpg based on the smash hit 1994 JCVD movie TIMECOP.
est:
MURDER IS FOREVER ... UNTIL NOW
scarred:
--- Quote from: Ozymandias on 28 Feb 2010, 14:37 ---EDIT: Doctor Who themed FPS/Heavy Rain style adventure game.
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yes
Sox:
--- Quote from: Inlander on 28 Feb 2010, 00:42 ---Let's make a nice game where nobody gets killed.
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Yeah, a nice non-game with no goal but is a neat little diversion nontheless.
Or a Wario Ware clone.
A friend is going to begin teaching me how to program these myself and we're going to develop some ideas as iPhone applications.
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