Fun Stuff > CLIKC

Let's make a Game Design Doc, guys!

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Ozymandias:
Let's do a steampunk Katamari Damacy RPG where you play a Doctor Who themed FPS/Heavy Rain style adventure instead of rolling Katamaris.

evilbobthebob:
Game design documents are so much fun. Oh, the times I've had planning a Star Wars RTS mod that includes four of the major eras (Jedi Civil War, Clone Wars, Galactic Civil War and the Thrawn Campaign, if you're interested). The light, specific intro document was 3 pages long, with charts and things. The long document is 27 pages long, but that's getting a little dated. Currently I'm writing the campaign document, which has to tie together around 4000 years of Star Wars history in an interesting and playable way. Previously I was working on the unit roster. Thankfully another guy on the mod team has done the maths as far as weaponry is concerned, so now it's a case of working out cost/damage effectiveness for every unit and balancing that out. We have around 90 units total.

Of course that's RTS. RPG is, I expect, similar in a number of respects, but the story has to be much better written and the characters have to be engaging. In RTS you tend to be busy killing them and everyone they know. Incidentally, a mod is probably the best way to actually achieve anything that gets planned as the result of this thread. If you manage to find a game that has a lot of the features you need, you're pretty much set. The next part is learning the game engine and putting a team together.

TLDR; I've written a bunch of design documents for a RTS mod. Modding is probably the best way to get any plans made here into fruition.

snalin:
Star Wars RTS mod?

Drawing inspiration from that age of empires 2 star wars mod? It's probably the most well-done and exiting mod I've ever played for an RTS. So if you can do something similar.

What game are you modding?

Please tell me it's Rome.

evilbobthebob:
Ohoh no. It's actually one of the many attempts to make Star Wars: Empire at War into a decent representation of the Star Wars universe. The mod has been going for years, but it only recently got anywhere, mostly due to a shortage of graphic artists and previous leaders' refusing to consider outside sources for models. It's going to be space-only in its first incarnation; apart from anything else, we've remade every single space map from scratch.

Rome: Total War would actually be completely terrible for Star Wars in a number of ways. First there's the whole lack of space battles; then there's the problem with the whole lasers thing; then there's making the campaign map resemble a galaxy and working out transport between planets. SW: EAW is just a lot easier to make mods like this. http://www.moddb.com/mods/ultimate-empire-at-war if you want to check it out; I do not recommend you download our old version, because basically it sucks.

20 jazz funk greats:

--- Quote from: Inlander on 28 Feb 2010, 00:42 ---Let's make a nice game where nobody gets killed.

--- End quote ---

2nded.

audiosurf+frequency/amplitude+aion's custom character creation system.
not an mmo. no zombies.
someone make it happen.

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