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Let's make a Game Design Doc, guys!

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Boro_Bandito:
I'm not sure if I ever made my intentions clear, but I'm not actually suggesting that we actually make a game, guys. This is just an exercise in writing, in a way. If anyone here wants to take a concept further they can feel free, but I'm no game designer and I know jack about programming and the only art I know how to do is sculpture.

Alright with RPG firmly in the lead with 13 points and Adventure in second place with 6 I think I can close the poll, victory for Roleplaying Adventure game as our type of game. This is intentionally a very wide category choice and leaves a lot of room in it for interpretation, that we can narrow down later. Our next choice is what genre our game is, which is very important to setting, but still intentionally broad. If you don't see what genre you want on the poll, tell me and I'll add it. Keep in mind I'm talking in broad genre here, I consider zombie apocalypse a sub-genre of horror, for instance.

Scandanavian War Machine:
how about a survival/adventure rpg-lite set in a high-society dinner party?

You have to wander around the party talking to people to maintain your interest, which is steadily depleting at all times. When it runs out, you fall asleep and become the laughing stock of the neighborhood.

How long can you last?!

Boro_Bandito:
Mystery Added.

Storm Rider:
How would a character creator in an Audiosurf-style game even work? I can't imagine that being anything other than entirely superfluous.

LTK:
I assume the puzzle genre falls under Mystery, then. But what kind of genre is 'Modern', exactly?

Man, I'm usually full of game concepts but this time I'm drawing a complete blank. All I can think of now is what other games have done already. Hm...

Edit: There's one that came back to me. I thought about fantasy RPGs - you know, swords and bows and whatnot - and their xp-based leveling system. I've seen this implemented in two different ways: Either you grow more proficient in the skills you're actively using - fighting with an axe increases strength, for example - or you are given the points after you level up and you can distribute them at will. The former has my preference because it allows you to build your character's skills in the moment rather than doing the math on your character sheet every level. But what I have never seen is the development of proficiency in weapons, in the way your character initially sucks at shooting a bow (or is that shooting arrows?) but gets better the more you use it. I wonder if it's possible that you yourself have to learn it before your character can? Seems like something that Natal could do.

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