Fun Stuff > CLIKC
Let's make a Game Design Doc, guys!
Boro_Bandito:
This is really more genre in how it relates to setting, more than anything. Now that I think about it Modern doesn't really fit, nor does "historical".
I was thinking puzzle would be more related to how gameplay works out, should've been on the last poll, if it would be anywhere. Though if I were to fit it under a broader category would lean more towards how I imagine adventure games to be, with puzzle solving elements and whatnot.
Weapon proficiency and leveling up really brings me back to the days of skill based MUDs, where you'd hack at a rat for 40 times before you had enough proficiency to do any damage to it. Then there was the old Star Wars online method, where you'd pick a weapon to level up in, and you'd hit certain benchmarks that'd allow you to multiclass, get advanced class in something, etc. I really liked doing it that way, but the problem was I never knew really where to kill for my skill level, so I'd think it'd work better for a more linear, or at least offline experience.
scarred:
STEAMPUNK
Boro_Bandito:
We honestly need to track down whoever did their concept art because I really don't think we can top it.
Spluff:
As if Western wouldn't be the best genre. I mean, fantasy is played out - we've got a chance to come up with whatever we want, no commerical limitations, and you want fantasy? Let's get away from swords, or elves, or magic. Horror is great, but an RPG hardly lends itself to horror as a genre. Sci-fi is cool, I have no problems with that and I would have voted for it if I didn't vote for Western. I'm not entirely sure what Modern is supposed to be, and Mystery is generally just used as an element of one of the other genres.
KvP:
I think a horror RPG could be absolutely tops if done right. It was one of the reasons I got so bitter when the Aliens RPG got canceled (that and Alien is my favorite movie EVER) I mean, most horror games tend to go for the jump-scares and the creeping dread, but I think the most horrific thing about Dead Rising, for instance, was that you had to make decisions about who you were going to save. If the characters with lives on the line were actual fleshed out characters instead of just people you saved for points, I think that could be a really compelling game experience.
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