Fun Stuff > CLIKC
Starcraft 2
Caleb:
How dare he post about SC2 in the SC2 thread!
How Dare He!
Nick and Marla:
How dare he post about me posting about SC2 in the SC2 thread!
etc.
It was unprovoked and long, and to be quite honest I don't think I'm qualified to rant about my thoughts until I'm in Master League.
Dazed:
Uh, I don't know how highly placed the rest of the people here are to be quite honest, but I'm in all diamond/platinum leagues and I'd feel perfectly justified in posting my thoughts, if I felt like it.
cyro:
I suck at SC2.
That is all.
snalin:
I've started replying to this thread three times already, and I've forgotten about it and closed the browser every damn time.
As a zerg player (currently in hiatus) I've got some experience with comfort zones. I usually 15-hatch/14-pool/13-gas or some such, and unless any offense is coming up, I'll be making drones. Safety windows are important to get into the style you want, but you can force them instead of waiting for their timings - and that'll probably give you a good edge in the game. Usually, the first safety window for zergs is from start until the push/harass shows up at his door, but you can force them to be longer or safer through successful 5-roach harass (be sure not to loose too many roaches), or pure trickery. Just recently day9 casted a zvp where the zerg went for 8-pool or some such, saw that the toss as expected walled in with canons, and went straight for a super-safe expo. Toss and Terran can do something similar by faking voidrays or banshees during a scout (toss canceling the stargate, terran switching the core back to the factory and start pumping vikings or medivacs) - your opponent will be getting anti-air, and you can fight it effectively with strong ground pushes, or be safe while he's reading for your harass.
For terran, it's very effective to do 2-marine or 4-marine harasses against any match-up, it'll force your opponent to make units that's no threat to your wall off, while you can macro as you want - you'll retain your safety window, and decrease the window of your opponent.
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