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Starcraft 2

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Odal:
So, I just got this game and it took forever to download and install + all of the patches (took about 40 hours in total ._.).  I'm really not interested in custom maps.  I eventually want to get into ladder games.  I played ladder games back in Wc3, and have played the original SC albeit not very seriously, so I do have some feel for what to expect in SC2.

I still have my 50 matches to practice and I'd like to find one race and stick with it.  Could someone give me a good source of info races and build orders and whatnot?  I guess a starter's guide to SC2 ladder games?  Or perhaps give me some tips here even.  I can't check right now (at work), but last I checked Blizzard's forums weren't very good for this sort of thing.

I'm leaning towards going with Zerg, but that's mostly for aesthetic reasons.  I really don't know which race's playstyle I'll like most.  I tend to lean towards the macro aspect of games than the micro, though I know I'll need both if I want to get serious.

Edit - I guess I should clarify that I'm only interested in 1v1.  Though I'm not quite sure yet if there is even ladder for team matches.  I imagine so.

snalin:
I'm mostly familiar with zerg myself, and they are a very macro oriented race - you are probably not winning if your opponent is matching you in army size. It's a pretty hard race to play - while the other two races pumps harvesters non-stop until they hit a certain number, you'll have to vary between making drones and making attack units.

You should probably get to know the race through some training matches before you start thinking of builds, or perhaps some games against very easy/easy PC. A basic grasp of hotkeys is necessary for a good gameplay, so you should get used to at least making drones and lings or scvs and marines or whatever you are going for as fast as possible. I recommend going though the single player campaign as well as it is excellent, and shows you most of the units in the game (as well as some not in multi).

As far as race choice goes, going for a protoss 4-gate build will probably beeline you up to platinum or even diamond pretty fast if you can pull it off, as most players are unable to stand against that kind of pressure. Zerg will teach you to react to enemy movements and scout pretty well - if you're not expecting air harass as zerg, you are dead, dead, dead. Terran gives you a fast intro to micro, as the marine/marauder/medivac ball is heavily reliant on you using stims properly. I like zerg since you have fewer hotkeys to take care of since the hatches makes everything.

If you get through the training league and still want to play, I recommend watching replays - Husky or HDStarcraft if you simply want to watch the pros, or Day9 if you want some pretty smart analysis of the games. He's fairly fun too.


Builds for zerg are:

all: 9-overlord or 10-overlord (pretty much the same, the extractor trick where you start building two extractors and cancel them again so you can get 12 drones before overlord isn't worth it at lower levels)

expansion heavy: 15 hatch, 14/15 pool (scout, scout, scout! if an early push is coming, you'll need spine crawlers), then gas.

offensive: 14 pool, 13 gas, banelings nest a bit later.


You'll probably always need zergling speed as fast as possible, as that allows your zerglings to surround enemy armies and kill them. use your first 100 gas from one extractor for that. Later on you can pull the drones of gas after 100 unless you want to build roaches or banelings, and put them back on later.

Building two or four zerglings right as your pool is finished is recommended, as that allows you to get onto the watchtowers and scout the enemy front, to see whenever he moves out.

Always get at least one queen per expansion, and try to inject larva as often as you can, even if that's hard. Hotkey the hatches and queens to make that easier.

Link your bases up though creep tumors - early on you can spend whatever's left after you forget some injections on making one, later on you'll want an extra queen (which is okay anyways, as it's the only early game air defense you have.

That's all I can think off. Send me a PM if you want some training games.

Dazed:
I personally find Terran a boring race, they only have so many unit comps that really work (although guys like iEchoic apparently do a bunch of weird shit and make it work on ladder). You'll never play a game without marines and tanks though, and the playstyle is just boring to me, although highly effective.

Protoss are fun, and can be very strong early and late game. They tend to suffer a little midgame when Terran are strongest with the marine/tank death march incoming, or zergs pushing with roach/hydra or mut harrassing. Early game, as Snalin said, 4gate pressure can be hard to stop, and force fields are goddamn ridiculous. Late game, if you can remember to keep expanding and adding on gateways etc, your macro can be extremely potent, and nothing beats a late-game, upgraded protoss deathball of colossi/templar/voidrays/chargelots etc. The only downside to protoss is that unless you win quick, you pretty much have to get colossi at some point in the game. Being so heavily reliant on 1 expensive tech unit is kind of a pain.

Zerg are (in my opinion) probably the hardest race right now, just because of the relative fragility of all their units, and the complete reliance on insane macro/expansion. If you want to macro all the time, zerg is your race. I honestly find them the most fun, but they are definitely challenging. Expect to lose a lot to 4gate rushes and terran contains until you can figure out how to defend and push out against early pressure. There really is nothing better than fungal growth'ing a massed up bio ball then rolling banelings/ultralisks through it though, its just very very satisfying. At the end of a zerg win, you can pretty much always say you earned it.

Alex C:
On Zerg fragility: I once ended up losing a ridiculous number of hydralisks because I sneezed twice when I should have been using that second or two to get into the perfect spot for a concave. Zerg and early game terran almost make me wish Faster wasn't the default ladder speed sometimes.

imagist42:
Man guys, this game is too nerdy for me. Too much strategy in my RTS.

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