Fun Stuff > CLIKC
Starcraft 2
Alex C:
--- Quote from: satsugaikaze on 29 Apr 2010, 04:18 ---Void Rays have that "holy shit" factor I just can't shake.
--- End quote ---
I haven't played yet 'cuz I need a key, but I think void rays look a tiny bit clunky from a micro perspective, since they move with their enemy and you have to retarget fairly quickly to maintain their charges. The fact that they can chase things well is a plus considering the way they attack, but I bet it would get hectic fast if a good player was trying to hit and run my void rays and lure some of them near AA structures, particularly since you lose so much damage potential if you can't stay on top of things.
KvP:
They're basically 'toss Guardian Aspects. They work best against stationary targets and structures.
beat mouse:
Ive had a few rounds go to a late enough endgame where I had about 8-12 thors up and they absolutely devastate any "big" units the other races throw at you. Their special nukes the christ out of structures but no units are tough enough to really warrant the use, given how much damage your army is dealing if you have thors up as it is. Ultimately I find they are more useful in situations where your army is less mobile than your opponent's, great to have positioned for map control over fast dps pushes.
scarred:
3 separate thoughts:
- Thors just make me miss Goliaths. Mostly because they were the only great ground-to-air unit Terrans had.
- Also, the most effective use of Terran I've seen has been rushing Reapers into your opponent's workers, and then while he's on his heels, building Banshees (supported by Vikings if necessary) to finish him off.
- I'm very, very glad that I've been playing all day and haven't seen "bide my time, mass battlecruisers, instant death." I don't know if that's still possible at this point, but it seems a rarity, which is nice.
Ozymandias:
I've seen mass cruisers once.
Right before I obliterated them.
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