Fun Stuff > CLIKC
Starcraft 2
scarred:
Excellent. I've seen the same with mass carriers. Good to know that shit's taken care of.
Ozymandias:
It seems to me air units in SC2 are support and harassment, not armies. Rushing to air can win you the game depending on your race and your opponents race (e.g. Protoss vs. Terran should never have an early aerial victory, Terran vs. Zerg can) resulting in specific moments in the game when an air army will win it, but brood lords/carriers/battlecruisers are not a viable endgame frontline strategy vs. a competent opponent. They will, however, make delightfully short work of production.
Also:
--- Quote from: scarred on 29 Apr 2010, 17:25 ---- Also, the most effective use of Terran I've seen has been rushing Reapers into your opponent's workers, and then while he's on his heels, building Banshees (supported by Vikings if necessary) to finish him off.
--- End quote ---
This is the most annoying thing v. Terran. It makes every beginning strategy against them A) scout to check for Reaper rush, B) if confirmed rush to Protoss: forge/photon cannon in the middle of production, Zerg: speedlings, Terran: Marauders w/ concussion or Reapers a little bit faster.
It is the worst.
scarred:
Yeah, it's about as bad as not rushing a Zerg play fast enough so that he's able to get a good number of Hydralisks and those fucking Guardian-esque things going.
beat mouse:
--- Quote from: snalin on 29 Apr 2010, 06:44 ---I've been watching a lot of HDstarcraft and Huskystarcraft lately, and Husky going "Thor is here" in his Governator impression voice is absolutely magnificent.
--- End quote ---
The HDH invitational going on has been pretty good so far. I'm definitely happy with the players they've got and its made for some very entertaining matches. TheLittleOne is always a delight to watch, especially in the TLI matchup he played against Nazgul (game 2 is a fantastic round that should make everyone happy) and shows a lot of diversity in this tournament.
snalin:
On the air thing, I've seen a lot of videos where the brood lords slaughter all ground units the opposition has. They have much better range than most (al?) ground-to-air units, and the broodlings effectively prevents the opponent from using speed to catch up to that range. Epic, epic units.
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