Fun Stuff > CLIKC
Oh Look X-COM is "coming back"
KvP:
Not from Ken Levine and co. but by the people who made the Bioshock game no one remembers.
Alex C:
And it's an FPS. Meh. Good luck to 'em, I guess.
Storm Rider:
I... don't really know what to think about this. I get that you can't make an isometric strategy game in 2010 and expect to charge 60 dollars for it, but nothing about what X-Com was really lends itself well to an FPS in my opinion. Unless the 'strategy elements' are really inventive and/or well-implemented, I think this is just going to piss people who like X-Com off. If it's a good sci-fi shooter, that's fine, which should be considerably easier to pull off than the semi-horror shooter with social commentary that Bioshock was, but at that point why even bother with the name?
KvP:
The thing was that X-Com and games like it allowed tactical considerations through turn-based gameplay that are literally impossible to replicate with real-time gameplay. All the best strategy games (the X-COMs, the Jagged Alliances) were turn-based. Basically it's going to be sort of like the transition from System Shock 2 to Bioshock, but even more drastic. I'd hold out hope that they could make something phenomenal while still largely divorcing it from its forebears (ala Bioshock) but Bioshock 2 was just not all that interesting to me. We'll see.
Alex C:
Yeah, and there's advantages to having a game be about squads as opposed to the sort of avatar you end up manning in FPS games. One of the best things about X-COM was the tension inherent in heading into combat against an unknown enemy with units that weren't necessarily up to the task put before them. I went through rookies at quite the clip the first time I fired up that baby, and I can't think of many games that kept me more on edge as I played. Now, maybe they can instill an FPS game with that sense of vulnerability, but it'd be one hell of a task. In FPS games, you affect the outcome by kicking more butt than anyone else on the battle field. Meanwhile, X-COM killed your men without hesitation and required sacrifices to take that UFO. Some of the deaths could even be characterized as "cheap" in any other context, but given that it was a strategy game you could absorb the loss and move on even if it felt like a kick in the balls to lose a good veteran. Getting one shotted by an alien in an FPS game, however, usually just feels cheap and leads to respawns and repetition. That's no fun.
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