Fun Stuff > CLIKC
Oh Look X-COM is "coming back"
Scandanavian War Machine:
there's a decent sized preview of this in this month's GI, and it actually sounds pretty cool, although lack of destructible environment is a definite minus (this wasn't mentioned in the article).
About halfway through the preview I was thinking "oh, Bioshock with aliens, PASS." but as the preview goes on it explains the mission structure and how you're main goal is gathering evidence and such. It sounds like it could be fun, but then again, I never played any of the other x-com games so you probably don't care what I think.
Alex C:
--- Quote from: Scandanavian War Machine on 11 Jun 2010, 15:03 ---I never played any of the other x-com games so you probably don't care what I think.
--- End quote ---
Quite the opposite. So far this game is shaping up so different from the original (which, frankly, is the only one many people really give a crap about) that previous experience and serious comparisons are rendered virtually irrelevant. Really, the only thing that seems to be making a transition is the investigating aliens and the idea that you can't really just steamroll your unknown opponents the first time out of the gate. When compared to games where you simply roll in and play Big God Damn Hero from the word go, that's a pretty interesting departure, but at this point it's tough to say just how much that philosophy will really affect anything. Otherwise, it's pretty different from the originals, to the point where calling it a re-imagining feels like a tiny bit of a stretch, since games where you shoot alien invaders aren't exactly a new or unique idea in gaming.
For example, X-COM frankly had nothing to do with 1950s America. It was always a near future setting and the original was developed in the UK and had a decidedly international bent to it-- X-COM was a largely independent international entity that received funding from many nations and recruited operatives from across the globe. I must say I never really went around investigating kitchens or using a shotgun either-- X-COM was a li'l more high tech than that. In fact, my typical reaction to a farm house was to order my men to raze the damned thing with their autocannons. My memories of X-COM involve ordering my multi-ethnic squad to land on top of UFOs with their flying powered armor suits so they could blow a hole through the roof with a smart bomb and take the alien menace by surprise with their plasma rifles. To the best of my knowledge, Squaddie Yumiko didn't wear a bullet bra or a poodle skirt with her power armor, so again, it just didn't feel very '50s America.
So you know, maybe the new game will eventually feature more high tech shenanigans, or maybe it won't. It's not necessarily a bad thing if this game ends up standing well apart from the original. But at this point, I don't expect to know anything more about this upcoming release than some Joe off the street would. As far as I can tell, my big advantage would be recognizing the word "elerium."
Scandanavian War Machine:
well, the article said there were a bunch of different weapons, both human and alien, that can be upgraded (or created outright) by doing research on your enemies and stuff. Not sure how powerful or high-tech they will get, but aliens are pretty smart, so they must be pretty decent.
bah actually this is sounding more and more like Bioshock as I think about it.
still can't decide if that would be to it's advantage, or to it's fault, so I guess I'll just wait and see.
snalin:
I've not got much experience with the originals, so I can't say much about them. I'm not sure why they've picked that name, as they seem to have changed much of the setting and definitely the gameplay, but otherwise, it seems like a really cool game. The alienness of blobs of goo and flying monoliths can be much more scary than crab-men, and there is a big potential of awesome. But if a standard way of ending a mission is to burn down a house, I want to see the house burn. Not just have flames in it and around it.
If they manage to make the game be fun even though you finish missions with partial success at best, that'll be a great move on their part. Collecting samples and snapping pictures on the go while fleeing from a horde of weird sounds like a lot of fun - if the camera and gathering controls for that isn't clumpy Bioshock's, where snapping a shot during a fight was a big hassle and at times suicide.
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