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Brink

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Ozymandias:
Well, you have to understand where I'm coming from here:

Enemy Territory is one of my all-time favorite gaming experiences. I spent my freshman and sophomore years of college like 40 hours a week playing that game with my friends. So my experience with Brink evokes a lot of that same design and fun for me. Joystiq and 1up's criticisms root strongly in the idea that multiplayer FPS gaming has moved past that, which I just do not agree with. I want more direction towards ET, even if the design is old, not less.

Scandanavian War Machine:
well, i finished most of the challenges on my lunch break, haven't even looked at the campaign or played with anybody else yet.

I like it though! it's definitely different and it was a little weird at first, but i quickly got used to it. we'll see how it plays when i'm actually playing the game with people though.

the AI is definitely dumb as rocks in the challenges though, so playing with people seems pretty much manditory.

i'm excited to get into it later. the customization menus and ui is a little confusing but i imagine i'll get used to it pretty quickly.

Ozymandias:
Welp, my friends and I (the very same ones I played ET with back in the day) just played for 5 hours straight and were, eventually, only defeated by terrible, awful, stupid no good AI pathing. Disappointing, but it's okay, because the game is exactly living up to my expectations. Just perfect.

glyphic:
Played for a few hours last night. After bouncing around in laggy servers for an hour, I landed in a game and joined an 8-person fireteam. OH MAN. I was so impressed at that point. The challenges are so-so and the bots aren't challenging until you get to level 10 or so, but when you get a bunch of people in a game, it gets intense.

GT: BeardedGlyphic

satsugaikaze:
Man I really am enjoying Brink a lot now 3 hours in, but I really really really wanted the story to shine here. I can really see it being held back, because there's such an interesting premise to what little narrative there is. The cutscenes are swish, every scenario/level has story purpose, and they're arguably structured in incredibly well-designed set pieces, but stage layouts have all been designed with multiplayer at the forefront.

Poor AI aside, I was hooked by the story a long time ago, but playing through the game in general speaks to me more of a "what could have been" game. The combat itself plays out quite nicely, but the Unreal Tournament approach to the story doesn't feel like it's doing the premise any justice, especially when a lot of the narrative work smacks of writers and animators begging to do much more with the potential there was.
There are minor balance issues here and there, but far less than some other shooters, and the SMART system isn't as spectacular as it was touted to be, but it most definitely improves the shooter experience and makes the game feel smoother. Customisation is fantastic, and voice-work is decent. I like the game, but I want more from certain areas.

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