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Scandanavian War Machine:
I'm excited for the games potential after a little time has passed and it's been patched a bit, and people have gotten the hang of it.

The game is pretty much worthless if you have AI teamates/enemies, but if you can get some humans in the mix, it gets exponentially better with each one (up until it becomes a laggy mess).

I'm finally starting to "get" the way it's supposed to be played and it's alot of fun. I started using a Light body type engineer, all shooting at people then running a quick lap around the map, then coming back to finish them off.

I finished up both sides of the campaign last night; pretty interesting stuff. I like the idea of the story and all the levels/setpieces were really cool, but when you're actually in the game your objectives are usually too abstract, or strangely worded. It's like....do I win when the timer runs out, or do I lose? Am I hacking this thing or preventing it from being hacked? who knows!

I still haven't tried a heavy with a minigun yet, but i want to. Light is just too much fun.

Johnny C:

--- Quote from: Ozymandias on 10 May 2011, 10:44 ---Joystiq and 1up had the harshest reviews and I agreed with every bit of them. They're right about everything they criticize, until the part where they called everything the criticized a bad thing. I wanted what they hated.

--- End quote ---

you wanted bad ai, latency issues, tedious choke-point multiplayer gameplay, and to pay eight bucks per map?

Johnny C:
i'm struggling to imagine that as yr checklist for an awesome game

Ozymandias:
I can't help it if the reviewers are playing a game that should be played multiplayer and on PC single player and on an XBox.

Cire27:
Strawman?

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