Fun Stuff > CLIKC
Freeman: June 14th
snalin:
I played through 2 just now, it seems like what I thought was 1 and 2 was 2, and 1 is what I thought the ending to the original was. Kinda confusing. 2 is much more enjoyable this time around, though, and I have to agree, it's the better episode by far.
I miss controlling ant-lions, though. That was one of the best things about the original game, attacking that fort with fucking monster-bugs, wrecking everything. good times. Overall, the fun-ness of the games ranks the original above ep. 2, and ep. 2 above ep. 1.
What do you guys think will be in ep. 3? I know that Freeman is bound for that ship, but will the game teleport us back to Xen, or something like that? What made episode 2 so much better than 1 was in big part the new kinds of enemies - that's always a big plus. Episode 1 had zombies and combine, and that was kind of old news. I want to see some teleporting headcrabs based on aperture science-tech, or maybe a new treck through the low-gravity fields of Xen. Or maybe a ride to the combine homeworld. Pretty much anything else than just room-to-room fights on a boat filled with combine elite troops, or another ride with the über-gravity gun. That was a cool mechanic the first time around. I want something fresh. And they've had more than enough time to make something fresh, dammit!
Buttfranklin:
Fair points.
I definitely want some more hunter action, though. Those guys had to be some of the most fun enemies I've ever played against in a shooter game, especially on Hard mode.
But as for new enemies, Valve has said explicitly that those Advisors (those things that look like the Brainbugs from Starship Troopers that float around in spaceship cribs) are going to be playing a more major role in Ep. 3. And also some official concept art was released that featured Freeman with a crowbar staring down an Advisor in or near the wreckage of the Borealis. So as for new enemies I think we'll be facing Advisors, and if the few scenes involving them over the course of HL2 and its episodes are any indication then I think it should be fun.
glyphic:
In all honesty, it seemed like Ep. 1 was kind of the hastily thrown-together "Oh, you want us to continue this storyline?" Episode. It exists only to bridge the gap between the end of HL2 and the continuation of the story.
Ep. 2 had some innovation and was highly enjoyable. Hopefully Ep. 3 will introduce more and really get the story moving. I want to know where all the Advisors were going when the Citadel exploded. I want to know exactly what they were doing there.
Emaline:
--- Quote from: David_Dovey on 07 Jun 2010, 06:47 ---
--- Quote from: Storm Rider on 06 Jun 2010, 13:12 ---Still, if people think Valve's 'nice-guy' persona is entirely altruistic they're extremely naive.
--- End quote ---
Why not? Is it really so impossible that Valve do the things they do because, as gamers, that is what they would want a game company to do? (did that make any sense at all?)
--- End quote ---
Yes, that made sense, and I agree. And if anyone wants to say "Well, you still have to pay $60 for their games" thats such a bullshit reason for them being not altruistic. They still need to make money and feed themselves/their families. I don't expect an artist to just drop a masterpiece in my lap for free.
Anyway, re: valve's marketing.
I don't care if you are selling me a video game, a cheese burger, or at god damn toilet cleaning service, if your marketing campaign is more than "Woo yeah buy our shit heres some info about it! It costs this much! yeah! You need it!" I'm gonna be pleased. I don't want some boring old same as everyone else advertising. I want something neat, surprising, creative, and clever. Valve does this. Yeah, its viral marketing, but viral marketing is interesting! A long while back, Nine Inch Nails did this thing where they'd just post an address or some vague information on their website, and if you showed up at that address at the right time, you'd get stuff(like more info, or tickets to a secret show, etc). This is interesting! This is fun! It brings a little bit of light and color into a world that some people seem to want to remain plan and boring.
Yeah, they are giving us puzzles and we have to solve them in order to be advertised to, but isn't that a lot more fun and interesting than some company just saying "btws the game comes out on this date and is this much. You played the first ones so you know how to play this one. Just go preorder it already, we'll give you some shit maybe."? I'd rather be advertised to in a way that is fun and challenging than a way that is boring and assumes I'd rather not think too much.
(and this is coming from someone who is super interested in advertising, and spends her days off reading about how popular businesses have advertised their products in the past. Remember The Subservient Chicken?)
Johnny C:
ep 1 was a case of plotline triumphing over action dynamism. as soon as you exit the service tunnels though it was really great, the action in the ruined aboveground city 17 (fight with the gunship, creepy zombine hospital, trainyard strider battle) was fairly clever, i thought.
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