Fun Stuff > CLIKC
Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons
look out! Ninjas!:
Isn't that nice of them.
Alex C:
That's kind of a bullshit way of representing their argument. They're not saying or even implying that people don't understand what a binary toggle is. They're saying people may not realize the extent to which a friendly fire toggle could invalidate the descriptions attached to the overall difficulty slider. Considering the power of AoE spells in DA:O I can easily imagine a scenario in which easy mode with friendly fire toggled on is more difficult than a default or even advanced level of difficulty that doesn't feature friendly fire. That's a mixed signal and if you want to appeal to mass audiences rather than just the people who have habitually played RPGs I can understand why you'd want clean that shit up. Remember, plenty of normal gamers will expect a polished experience with whatever standard menu options they select. If people are just expected to grab difficulty options ala carte you're bound to end up with a few users who would have had a better experience if they had chosen a combination of settings the developers had actively balanced the game around. That's why I think that even if they cave on this they should probably throw such options into some kind of advanced difficulty tab rather than give the impression that they had everyone in mind.
TLDR version: I'm fine with the idea that Bioware doesn't really want to cater to those people who want to play nightmare mode but only if they can spam magic spells while safely loitering around in their personal swirling cloud of death.
KvP:
I don't think it's a bad idea to make AoE integrated into difficulty sliders (indeed, that's the way it's always been). I'm just pointing out the fact that DA2's lead designer is a functional retard.
I mean, that is an incredibly dumb statement, even after his comparison between the Qunari and the Islamic faith which actually seemed to freak out the people who should probably be keeping better tabs on what he writes in public.
Also there seems to be some consternation over the newly revealed White Drizz't character -
--- Quote ---Once slave to a Tevinter magister, Fenris was altered: lyrium was burned into his flesh, its magic both stripping his memory as well as changing him forever. He became a living weapon, and eventually used his power to escape his chains. Now he finds himself in a strange land with no friends—and a former master that refuses to let him be.
--- End quote ---
Because there is apparently a fantasy writer named Joe Ambercrombie who featured in his work a character who was turned into a living weapon by magic tattoos he had. His name was, you guessed it, Fenris.
Josefbugman:
I have not seen more moaning about utterly pointless things (and you know, Ad Hominem attacks on one of the developers) since the actual bioware forums, so that's at least an impressive showing by KvP.
And I had a little look at that, but Fenris in that novel seems to be a "Dragon with an Agenda" I couldn't find much refference to tattoo'ing on TVtropes.
Spluff:
I don't see anything wrong with their explanation on the (non) inclusion of a friendly fire toggle. 'Casual' (for want of a better word) gamers won't necessarily realize how much more difficult that could make the game, and thus could have their experience ruined or at the very least degraded. People who understand what kind of effects it will have should be more than capable of using the .ini.
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