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Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons

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KvP:
Alpha screens. At least, I really hope they're alpha screens.





The more I hear about the game the less inspired I get, mainly because it seems like they've abandoned the promise of DA:O and are going in an entirely different direction. Pretty much everything that was halfway interesting in DA:O received a poor reception from fans (which isn't to say they should have liked those things - the origins, for example, were largely bland and half-assed, and the writing was fairly rote), so they look to be abandoning their attempt to incorporate their strategic RPG past with their new cinematic aspirations, and instead are going into full-on ARPG mode. It may turn out well (I'll certainly play through it at least once) but it's somewhat saddening that Bioware has officially let go of the Infinity template. I wasn't the biggest fan of DA:O but I think it could have done better with a sequel in the same vein.

I'm going back through DA:O as a city elf fighter, aside from the Bioware Signature Series drama rape which irritated me some, it's more and more apparent that they need to get away from the unibody system with DA2 - all humanoids in DA:O, be they Darkspawn, elves, dwarves or humans, used the same set of animations for all actions. After awhile it really shows. I don't know if Bioware has the resources of Blizzard, but one of the nice things about WoW is that there are unique animations for all classes, or so I'm told.

Ozymandias:
Frankly, the impression I'm getting from this is that it's Fable, but not by Molyneux.

Which is a concept I can get behind so much I'm practically fucking it in the ass.

Alex C:
Fable games are shit aside from a bit of mildly amusing atmospherics. I shouldn't have to like a game despite the mechanics. Example: Jade Empire.

Ozymandias:
Right.

That's where the "not by Molyneux" part comes in.

Alex C:
Eh, see, I'd hold that Molyneaux's people insisting upon a whole mess of stupid shit being added onto an otherwise completely generic ARPG is what separates it from other ARPGs. Since you know, ARPGs are almost uniformly shit.

And to be honest, up until MA2, I'd hold that Bioware is just as good (read: bad) at actual gameplay mechanics as Lionhead.

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