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Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons

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KvP:
A couple of tangential links, first SA doesn't take kindly to internets not taking kindly to whatever minimal reveal the DA2 announcement was, and on the other hand, the co-founder of the Escapist on how the gaming industry is now the movie industry.

Ozymandias:
More details

Sounds like A) they're sort of snagging Alpha Protocol's conversation system and mixing it into ME2's, B) the PC and console versions are going to be even more different from each other than DA:O with the PC version retaining its Baldur's Gate roots, and the console ones moving toward ARPGs, and C) the narrative might actually be a deeply personal story to Hawke and not really a massive epic like DA:O.

Also,

--- Quote from: Alex C on 12 Jul 2010, 17:57 ---Eh, see, I'd hold that Molyneaux's people insisting upon a whole mess of stupid shit being added onto an otherwise completely generic ARPG is what separates it from other ARPGs. Since you know, ARPGs are almost uniformly shit.

And to be honest, up until MA2, I'd hold that Bioware is just as good (read: bad) at actual gameplay mechanics as Lionhead.

--- End quote ---

At this point, I'd hold that I'm not really sure I have anything more to discuss with you since we apparently have such widely divergent opinions that I can't ever seeing myself even coming close to agreeing with you.

Ikrik:
For me, playing the first Dragon Age was really saddening.  It felt like I was playing a 6 year old game that had a slight graphical upgrade.  I'm not entirely sold yet on all these new features and changes I'm not sold on tons of changes as opposed to improvements. 

There are definite things I want them to improve with the sequel, some of which they've talked about and some I was kind of hoping for.

I love the idea of a name and I think it's insanely important for the character to talk and to improve the dialogue options, I hated reading my whole response and would much rather choose the kind of response than to read it all out and then choose.  Giving a voice to my character is possibly one of the greatest improvements they could make to the game.

New art style is really iffy for me, I really really liked the realism of the first game and I would have preferred better art direction, more varied environments, and better graphics than a new "cartoony" art style. 

Gameplay refinements for consoles would be quite awesome, never really dug how it played for me.  And I seriously think the BIGGEST improvement they could make to this game would be to make each party member unique as opposed to just having specialties.  2 Mages, 2 Rogues, 400 Warriors?  Give me a reason to choose certain characters like giving them all unique skills as well as having moral standards.  I really hated how the first game was just like playing a single player MMO.

David_Dovey:

--- Quote from: KvP on 12 Jul 2010, 18:46 ---A couple of tangential links, first SA doesn't take kindly to internets not taking kindly to whatever minimal reveal the DA2 announcement was, and on the other hand, the co-founder of the Escapist on how the gaming industry is now the movie industry.

--- End quote ---

Both links go to the SA article doggo

KvP:
fxd

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