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Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons
Johnny C:
--- Quote from: KvP on 12 Jul 2010, 18:46 ---the co-founder of the Escapist on how the gaming industry is now the movie industry.
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you forgot the crucial part where it's the movie industry as opposed to the music or book industry and leaves out crucial information, like say the entire way each industry works and also that the movie industry works at putting out niche titles on the regular too (viz. Fox Searchlight) and how basically all of this article is wrong whenever it makes an analogy which sucks because it has salient points w/r/t expanding budgets and publisher expectations and reception within culture
Alex C:
--- Quote from: Ozymandias on 12 Jul 2010, 23:23 ---At this point, I'd hold that I'm not really sure I have anything more to discuss with you since we apparently have such widely divergent opinions that I can't ever seeing myself even coming close to agreeing with you.
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In my defense, I meant to type "Action gameplay mechanics." I think Bioware did fine with Baldur's Gate and such. I just thought Jade Empire and Mass Effect 1 showed that they weren't quite there when it came to action games.
snalin:
So, it sounds like DA2 for PC is going to use the same, great control scheme as all of Bioware's RPGs, which is... well, great, but not very intuitive. The PS3 and 360 versions are going to be more action oriented though, so I guess they're going with the idea that pc-gamers are nerds who like to strategize, while console gamers wants to see gore without having to think much to do that. I like that they say that the console version is tailored for the strengths of the PS3 and the 360 - isn't the problem really that it's pretty cumbersome to get around the advanced combat menus on a PS3/360-controller? It'll be interesting to see if they will approach strategic group fighting in a different way altogether, or just cut some of the strategy out of it. It could be interesting to see something like the kind of party control from the great promo movie for the first game - tell your goons what you want done, and they'll do it, without you having to directly order them around.
"Intense action" sounds fun if it can be combined with "intense strategy", because without that, DA2 will just be a Dungeon Siege copy with rpg-storytelling, and we donæt really need that with DS3 coming out soon.
Storm Rider:
--- Quote from: KvP on 12 Jul 2010, 18:46 ---A couple of tangential links, first SA doesn't take kindly to internets not taking kindly to whatever minimal reveal the DA2 announcement was, and on the other hand, the co-founder of the Escapist on how the gaming industry is now the movie industry.
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To be fair, that SA article is a completely accurate skewering of how the message board culture turns even the slightest bit of information into a melodramatic catastrophe. I actually stopped reading the SA thread on DA2 after the first 3 pages because it read almost exactly like that article, only they weren't being sarcastic. People actually used the phrases 'Dragon Effect' and 'when will they talk about a cover system'. It was fucking absurd. The SA forums are better than the vast majority of video game-based forums but I still generally stick to threads for console games because there's a contingent of the archetypal bitter, self-important PC gamers who are completely intolerable.
Ozymandias:
--- Quote from: snalin on 13 Jul 2010, 14:40 ---"Intense action" sounds fun if it can be combined with "intense strategy", because without that, DA2 will just be a Dungeon Siege copy with rpg-storytelling, and we donæt really need that with DS3 coming out soon.
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Well considering it's being made by the brilliant programming and gameplay design teams of Obsidian we probably do need that. (heyoooo)
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