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Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons

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cyro:

--- Quote from: KvP on 23 Feb 2011, 03:12 ---See I didn't get this feeling. Initial engagement, skill usage and kills are generally more satisfying and "visceral", but there's still that mushy middle where you're just clearly DPSing to whittle down an opponent's health. This is particularly interminable with ogres and other minibosses and it's just that endless *chunk chunk chunk* as you hack away. It may be that I'm playing on PC, where attacking is automated, but.

--- End quote ---

I imagine that will go away in higher levels as you get more abilities and stamina/mana and can just smack things around better. The auto hack thing is a little tedious though.

Josefbugman:
Okay I am just going to ask this now, what the hell is everyone's problem with the new character models? Why are they "hateable", because I just cannot understand why people dislike them so much. If anything I prefer them, they look a little more stylised and a bit more expressive, and I litterally cannot see what everyone seems to be talking about when they complain about them.

I wouldn't mind hearing your reasons, I just don't like it when people say they "hate" something and provide no qualifiers for it.

^ Also agreed, but when you have a full team and you are moving through each of them (as I inevitably had to do with the Isabella Chantry fight) I found that I was using an absolute tonne of the abilities and by the time I had used one on one person another useful one had opened up on someone else.

JD:

--- Quote from: cyro on 23 Feb 2011, 00:38 ---
--- Quote from: JD on 22 Feb 2011, 23:44 ---Welp they didn't reach the million download mark.

--- End quote ---

You realise that it's open till the 1st, right?

--- End quote ---
yet

Ikrik:
Didn't like the demo at all. 

While the combat was more immediate and responsive it feels way lighter and ineffectual than in the first.  I really didn't like how fast it was and how it made me feel like none of my attacks meant anything at all. 

Another thing I'm not a fan of at all is how they only have 3 classes for the entire game.  What I love about Mass Effect is that you have like 4-5 different roles, and while some of them share some abilities they are all at least slightly differentiated.  I know that you can guide your role down certain distinct paths but I think I would have liked it if they'd thought up some new roles.  Rogue, Warrior, and Mage are just so basic and feel really bland.

As far as the art direction goes, I don't really know.  My problem is that this area is the one they've been showing around the entire time and I find it to be unbelievably bland and boring. The environment also didn't really seem to mesh well with the character models. 

As far as selling me on the game the demo did not do a good job at all.  I'm going to wait for some of the reviews to come out and see how the changes they implemented work or don't.  Curious to see what it's going to turn out like.

ackblom12:
I did enjoy the new combat, especially as a mage, though the beginning area wasn't a real promising area for combat with the severe lack of skills. second area made up for it for the most part. The main issue I see coming up for me is it's going to be a little odd pausing to give commands so much more often since the combat flows so much faster. I'll likely get used to it rather quickly but it is a pretty severe change from the slower pace of the first game.

It also kinda seems like specializing in damage for a mage isn't going to be such a dumb decision for this game and that kind of makes me happy Still will likely need to sprinkle a bit of CC in of course but this is better than the first game in that sense.

Art style I'm not sure about yet. The general character models certainly have benefited from it I think (minus the hilariously sized boobs) but this could just be colored by the fact that Dragon Age was not a pretty game in any sense of the word. I'm not surprised by Flemeth's change at all. With how much more stylized they are taking some of the other redesigned races and models she fits in perfectly fine. Not sure that I like her design all that much but I was quite attached to the idea of her just looking like an old crazy lady in the woods.

As far as the number of classes go, I just can't get behind that complaint because there are easily 3 - 4 ways you could develop each class in the game and they seem like they would fill very different roles. It just doesn't bother me that they didn't artificially increase the number of classes with different names.

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