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Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons

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Alex C:
Eh? Specializing in damage was more than fine in the first game-- if anything it was kinda overpowered, really. Making lyrium literally earned you money, so there wasn't any mechanical reason to avoid chain potting since they didn't follow through on the addiction system as originally planned. And even if you didn't constantly chug potions on cooldown you could still crush opponents quickly by running 2 mages instead of one. Magical damage was really only underwhelming if you expected a single mage to carry the entire group's damage on their back without the benefit of potions. Even then you could still provide great single target snap damage, and as I said earlier, 2-3 mages was just a straight up wrecking ball since collectively you had the mana pool to do some serious hurt even with minimal lyrium abuse.


/rant

Anyway, I'm not about to pass judgement on the only-3-classes thing until I see how much choice you have within those 3 classes. Hopefully I'll be able to bang out the demo soon, but my download apparently got interrupted last night, unfortunately.

ackblom12:
Ah see, I never found damage specialization to be all that great in DA when compared to going pure crowd control. Of course I never bothered with multiple mage runs because when I did try it, it just felt incredibly silly and easy no matter the difficulty.

est:
In the original I'd run as a CC/dmg Mage with Morrigan there for additional CC/dmg or the old bird for CC/healing.  Alistair was the tank, and I'd rotate the remaining slot as required through a damage melee, ranged and rogue for detection.  Did me pretty well.  I've downloaded the demo, will give it a run through this weekend probably.

Alex C:
I finished the demo and the basketball tits really are pretty crazy.

Johnny C:
as is isabella's fucking lip piercing

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