Fun Stuff > CLIKC
Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons
Scandanavian War Machine:
there aren't enough dice in the world to save me from oogling boobs
i wish there were, but there just aren't
KvP:
Just wrapped up the demo. Thoughts:
- VA is pretty good all-around. I've heard a lot of complaints about female Hawke, but she isn't Mark Meer. Not by a long shot.
- Like JC says, the character designs get pretty retarded. Specifically, the further away you get from plate armor, the worse it gets. While I can give a free pass to the lip stud, the fact that Isabella is wearing a thong with a shirt flap over her ass, well, even I never thought Bioware would go that far into fanservice territory (that's not even touching her dialog). I'm really disliking the visual direction of the game. The last straw for me is the excessive retconning of everything (Flemeth, the Dalish, the Darkspawn, the Qunari) into designs that, if they don't improve upon old designs, are actually much worse. Flemeth is an anime villain now.
- Level design is really bad, at least in the demo. Jade Empire bad. Hopefully the brief city segment with the street fighting is an actual hub area in the game itself.
- Combat is more terribly boring than I remember, on PC anyway. I find it more tedious than DA:O's, which at least had a tactical element. How did real-time DPS-based combat like this ever become an agreed-upon good thing? I'm hoping the console will allow me to insta-kill the trash mobs, at least.
All that combined with numerous review leaks seeming to agree on an underwhelming / undercooked finale and a lack of a clear villain until the climax (both things that tend to hobble Bio's storytelling) have my expectations at their lowest they've ever been for a Bioware game.
JD:
Oh come on they just wanted to make flemeth look more dragon like. I think that at the very least is excusable.
snalin:
My biggest gameplay issue was the terrible camera. If you are going to swarm us with enemies, let us fucking zoom out to see all of them. Having to look at the minimap to find stranglers was pretty lame. The menus were also broken horribly, but I'm guessing that you can actually press buttons in the final release.
The abilities worked great, though. They made sense, did cool things, and all had a noticeable effect. Short cooldown forces you to either use pause a lot, or set up a bunch of tactics. It still feels that they've left a lot of the cool tactics options in favour of flashy DPS, but I'm not sure how much the cool tactics from the last game was intended or just me breaking the game (sneak rouge over, open door, close door, place a million traps outside door, aoe everything inside). Mages doing a lot of damage with their standard attack might make every other class redundant, except maybe a tank.
The character design is just... It's possible to make more than one model for male and female bodies for every race. When everyone has the exact same ridicolous boobs, stuff has just gotten out of hand. I can buy Flemeth wearing her war gear or something, which would make sense.
KvP:
--- Quote from: JD on 26 Feb 2011, 00:49 ---Oh come on they just wanted to make flemeth look more dragon like. I think that at the very least is excusable.
--- End quote ---
I would agree but 1) she's not really a dragon and 2) it's not just a dubious aesthetic choice, it's a total retcon of the character. I mean, in DA:O you met her as this little old lady who lived in the woods who obviously had something up her sleeve but you didn't know what until you confronted her on Morrigan's behalf. Her appearance made sense - one got the impression that she turned into a dragon under those specific circumstances because she was being challenged, not because she's a badass. It's emphasized repeatedly that Flemeth doesn't want attention from the Templars, which is exactly why she looks and acts and lives the way she does. She relies on her status as a mythic figure to avoid notice.
DA2 throws all that out the window - she's showboating out in the open for no apparent reason (and dressing like a powerful mage woman), and while it's clear she's set up as a master manipulator and obvs has some plan for Hawke (GUESS the amulet she gives you is some sort of phylactery that prevents her from being permanently slain by the Grey Warden /GUESS) it's still mighty cavalier of her given her shrewd nature in the first game. My guess is since the Shapeshifter cat's out of the bag in the DA:O storyline the devs feel as if there's no reason to act as though her true nature was ever really hidden, which, if it's true, is a really shit way to approach character development. Fundamental changes in the character were instituted to provide action setpieces as well as make the PC feel important (so important that Flemeth takes special notice of him / her and appears in her "true form"), as well as to make her more lonely geek-friendly (hence the silver fox supermodel body).
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version