Fun Stuff > CLIKC
Bisoshock: Infinity or Ben Franklin vs The Chineemen
Alex C:
You lost me at Killer7.
Wasteroo:
yeah Killer7 was one of the most pretentious games I've ever played, and as a bonus one of the least fun ones too
Trynant:
--- Quote from: Wasteroo on 26 Sep 2010, 01:56 ---yeah Killer7 was one of the most pretentious games I've ever played, and as a bonus one of the least fun ones too
--- End quote ---
Ignoring that the words 'fun' and 'pretentious' being two of the most overused, imprecise descriptors in gaming, I would argue that something trying to be art needs a lot more than fun as a motivation. Killer7 was an attempt at an artistic statement meant to compete with other mediums as opposed to other games. Call it a failure if you want but the game tried to do a lot more for pushing the medium forward (e.g. eschewing accepted conventions for control schemes and experimenting with new designs for emotional effect) than Bioshock did (i.e. the most Bioshock did was overlay a story that had more maturity than other mainstream titles ontop of a conventional shooter).
If you think that using gameplay to create an emotional effect or, god forbid, add meaning to the game is pretentious, then I have to ask why you think games could possibly do anything artistically that other mediums (music, books, movies) can't do better. After all, they don't have gameplay getting in the way of their artistic statement.
Worse yet, treating fun as the end-all criterion of gaming, especially if one wants to treat games as an artistic medium, is a joke. Or, as Brendan Lee put it:
--- Quote ---This has always been the deciding factor; if a game is fun, it's a good game. If it's not fun, it's bad. This, though, is an almost farcically bad way to judge art. Art is as expressive as language itself -- more, even. It can disgust people, or inspire awe, or make children think about cats. To limit game design to what people find entertaining is to admit defeat before you code your first INCLUDE statement.
--- End quote ---
Personally, I think gaming could do with a little more pretension and a little less fun.
All that being said, I'm looking forward to Bioshock: Infinite.
Ozymandias:
"Personally, I think movies could do with a little more pretension and a little less visuals."
"Personally, I think books could do with a little more pretension and a little less words."
Trynant:
--- Quote from: Ozymandias on 26 Sep 2010, 14:54 ---"Personally, I think movies could do with a little more pretension and a little less visuals."
"Personally, I think books could do with a little more pretension and a little less words."
--- End quote ---
You seem to be implying that fun is the defining characteristic of games, as if movies and books are not fun. Fun is not the building block of games. That would be interactivity.
What if movies were graded solely on how good the special effects were?
What if books were valued on how easy they are to understand?
What if comic books/graphic novels were valued solely on how well-drawn the superheroes are OH WAIT.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version