Fun Stuff > CLIKC

Bioshock: Infinite

<< < (28/38) > >>

Method of Madness:
Well...yes and no. I'd be more than happy to discuss the game, but not if it's comparing to the original, since I haven't played that and don't want it spoiled.

ackblom12:
I don't think in detail comparisons would be needed for most of it and it wouldn't be the majority of the discussion I don't think.

snalin:
I'd be interested.

To start it off, there's a lot of aspects that really cannot be compared. The combat mechanics are apples and oranges. The first game had slow paced, tactical engagements which was all about figuring out how to stay out of harms way and use the environment to your advantage. Big fights with big daddies (and sistahs if you count 2) was done best by laying down mines, drawing them into turret fire, and choosing the right ammo.

The combat in Infinite is much more about getting an overview of the larger area. You use the lines and the tears to get to high ground and behind cover, you use speed and superior firepower (and vigourpower) to distract, flank and destroy large groups of enemies. You are, to a much larger degree, able to soak up some bullets, especially late in the game with the bulletblocking vigour. You do not have time to carefully plan - when something big comes up, you have to think on your feet, run away, and do chip damage until it's brought down. The goals are different, the tools are different, the pace is different. You can discuss which is better, but that would be more about if survival gameplay is more fun than fast-paced shooting gameplay.

Not to spoil anything, but both have largely unnecessary and not very interesting end bosses. The fight towards the end of Infinite is really fun, but not really something I felt was appropriate to end the game with. The bullet sponge you shoot at for two minutes until it dies at the ending of the first was neither really that fun, but it was a more necessary part of the story. What was the end fight for Bioshock 2? 2 big sisters at once? Creativity!



You'll probably be interested in talking about the story too, and I'll let someone else start off there, but an interesting note; you know how there's a big binary choice throughout the entire first game (harvest vs save) which leads to one of two different endings? And you don't have the same kind of split ending in Infinite? This is a quote about the first game from Ken Levine, the lead designer, I shamelessly stole from wikipedia: "it was never my intention to do two endings for the game. It sort of came very late and it was something that was requested by somebody up the food chain from me."

It's kinda funny how "choice" has become a selling point that's ticked off on a list of "things to make the game sell".

ackblom12:
Yeah, the combat is largely down to preference really. Either way, I basically play them in spite of the gameplay, not because of it. I feel like the Shooter trappings actually hinder the games more than anything.

Mostly I feel like they're Adventure/RPG games trapped in an FPS.

Parkour Lewis:

--- Quote from: snalin on 31 Mar 2013, 19:18 ---It's mentioned here and there. You find the voxophone that goes most into depth about it in a house that's a bit outside the beaten path - you have to, at one point, turn around and look backwards to see the entrance, as far as I remember.

The barbershop quartet early on singing God Only Knows is the best thing, though:

//www.youtube.com/watch?v=Q8toGQq46tA
--- End quote ---

^^^THIS

That was probably still one of my favorite moments in the game.  I'm almost kind-of a maybe music buff, and when I heard them singing my ears perked up and I thought to myself, ".....I know this song...." and when I finally recognized the lyrics and remembered the time period I went into "holy shit" mode and decided this game was going to be great, regardless of gameplay or story, just for that moment alone if nothing else.  This feeling was doubled when I heard the negro spiritual of "Fortunate Son", one of my favorite songs ever, sung in one of my favorite genres, ever.

The gameplay?  At first I had doubts about the two-weapon system, but it made the pacing faster and allowed for a more by-the-seat-of-my-pants gameplay style, which I liked in the end.  The first two games probably let you get more into the character, but this playstyle lets you get more into the story, so it's really just a different flavor, and not a bad one at that.

The story left me stymied.  I understood the greatest part of it, except for (click to show/hide)that short sojuorn to Rapture, which I think I understand, but I'm not really sure.  I enjoyed it a lot though.

Definintely at least a 9 in my book, reaching for a 10.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version