Fun Stuff > CLIKC
Bioshock: Infinite
GarandMarine:
....holy hera that's a lot of spoiler tags... between you guys and my little brother I might go redbox this one. I was gonna wait for the price to come down a little... but damn I might just marathon it this weekend.
KingOfIreland:
--- Quote from: snalin on 31 Mar 2013, 19:18 ---It's mentioned here and there. You find the voxophone that goes most into depth about it in a house that's a bit outside the beaten path - you have to, at one point, turn around and look backwards to see the entrance, as far as I remember.
The barbershop quartet early on singing God Only Knows is the best thing, though:
//www.youtube.com/watch?v=Q8toGQq46tA
--- End quote ---
Yeah, I immediately noticed that and basically listened out for everything and anything like that :D
Thrillho:
(click to show/hide)Actually I was really annoyed about that bit, at myself not at the game. I read one hype article about the game, and then chose to totally switch off so I'd not spoiler it for myself. But I did hear about them seeing Return Of The Jedi showing at a cinema, and then when I heard them singing 'God Only Knows,' I thought, 'well clearly there's some time travel here or something.' It kind of took away the tiniest bit of the mystique for me.
ackblom12:
Alright, I think this blogger critique of the game is a good start to get the talk about the failure of the game mechanics and story. Comparisons to the first game are made somewhat, but I don't think anything is spoiled.
Bioshock Inifnite: Now is the Time
Also while reading, keep in mind the last paragraph.
--- Quote ---Phew. Okay. That was the violin-note. My last thought is to emphasize that I think a thorough critique is the highest compliment I can pay to any work. This vision deserves it. And I'd rather have a hundred imperfect games aching with the hollow voices of their strained creators than the loveliest cover shooter ever made. This is a crucial moment in our canon, and I honor it.
--- End quote ---
I don't agree with everything stated, but I'll come back later to give some of my thoughts.
Also, I'd probably give the game a 85 - 90.
LTK:
In the same vein of criticality, I found myself agreeing with pretty much everything that TotalBiscuit talks about in his video.
//www.youtube.com/watch?v=YwuYhCgQWOc
Except when he talks about Elizabeth. He seems to have had a few jarring experiences regarding her behaviour during plot-heavy moments that break the suspension of disbelief, so he seems to think that her usual cheerfulness was never toned down in favour of her mood at the time. I know this is not true, though, because at the point where Elizabeth was stunned and horrified by first witnessing Booker using violence, I directed her to a locked door immediately after that conversation. She didn't say a word when she picked that lock, so it was clear that her usual cheerful dialog was suspended in that moment when she was really upset.
I also don't understand why it's a problem that Elizabeth doesn't actually pick up items from the environment to toss you, and instead they just materialise when necessary. TB says "So you use a lot of vigors and deplete your salts, and look! Elizabeth found some salts. What a coincidence." Well, of course it is. You wouldn't expect her to toss you a health kit if your hit points are full, would you? It would severely diminish her usefulness as a companion if she was just picking up the things you could have picked up as well, and it avoids the problem of having picked the environment clean after a prolonged fight and being stuck without resources. So her help in this case is a form of cheating, like a contextual use of the /give command, but I think the game isn't worse for it because it diminishes the occasional frustration that mid-combat resource hunting brings with it.
Although it did become a bit too obvious how often she'd toss you money after having used a vending machine, I wouldn't mind if that was a bit more subtle.
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