Fun Stuff > CLIKC

Bioshock: Infinite

<< < (6/38) > >>

ackblom12:
Bioshock: Infinite apparently cost about $200 million to make. Bioshock cost them $80 million and it doubles the $100 mil development of GTAIV.

Holy shit

RedWolf4:
Wow. You'd really want this game to go gangbusters then if it cost you that fucking much.

ackblom12:
I'm 100% certain, barring some kind of act of God, that I'm going to love this game to bits. But dear lord is this a good example of why the industry is bumbling it's way to the edge of another industry collapse.

RedWolf4:
Honestly where does all that money GO?! I don't know much about making a game but geez, I don't think a decent game should cost that much. I mean, how much did Skyrim cost? Or say Mass Effect 3?

And yeah, this game probably will set the standard for a while.

ackblom12:
Well, Capcom has talked about before how every single character in Street Fighter IV costs at least $1 million to make and release. This isn't even going into other aspects of the game, just developing the movesets and animations. I know the developers of Skullgirls, an indy fighter title, released their development costs for a IndiGogo campaign to raise money for an expansion DLC and it was around $200k per character even for them.

Something like Mass Effect might be a little skewed due to sharing of assets between games too, but I'm pretty sure Bioware has never shared development costs before. I don't think Bethesda has ever released any of their development costs for their projects either, but I assume it was pretty ridiculous, if not anywhere near as close to this, as well. Though clearly none of that money goes into their writing team.

Edit: I'm seeing rumors of $60 mil for Skyrim, but nothing that confirms it. Can't find a damn thing for the ME series. I mean, there are also MMOs that blow $200 mil out of the water, but I don't think they're a fair thing to use in comparison considering how much of a different beast AAA MMO development is.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version