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Bioshock: Infinite

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RedWolf4:
Yeah, I don't think constant development would really factor. Otherwise the top spot would go to WoW.

snalin:
If you consider wages, administration, hardware, software, and other workplace costs, I'd not be surprised if a single person on a development team costs ~$200k a year, so the costs of a game goes up quickly.

ackblom12:
Oh definitely. As I'm sure you're aware considering some of your recent postings, it depends a hell of a lot on experience, but apparently starting pay for a fresh to the market developer (in the US) is about $46k, and it apparently averages out to about $86k a year per person for developer salaries alone.

Edit: Also, if I recall correctly, didn't they start development almost immediately after Bioshock was released? If so, that makes it almost 6 years in development, I know it was at least 5.

RedWolf4:
6 yea. . . I swear to god that if this turns out like Colonial Marines I will personally tar and feather them. ALL OF THEM.

Blyss:
For that to happen, they would have to have given the game to someone else about a 3rd of the way through, then THEY would have had to have outsourced it to someone ELSE, and then everyone would have twiddled their thumbs for a few years, and then pretended to be shocked when the final product was a thumb-twiddled piece of shit.

Pretty sure that's not what we'll get with this product.

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