Fun Stuff > CLIKC
The Old Geeks' Bragging Thread
KharBevNor:
I would guess that we can't yet do both simultaneously. Part of the reason for the slickness of modern graphics is how much scripted and even pre-rendered stuff there is going on. You can generate random scenery in, say, an isometric strategy game, but it becomes infinitely harder in a 3D environment with bump-mapping and such.
Dwarf Fortress intends to work something like the way you're saying. The last dev arc bought in and strengthened basic, bare bones RPG style questing for Adventure Mode. The next arc is the long awaited Caravan Arc, which will create trade routes and economic interaction between various civilizations and add yet more story potential.
I think DF is actually a good example of how you don't necessarily need the computer to tell you everything. DF creates a narrative by simply having a system so complex emergent phenomena create something new every time you play. Maybe in ten years time, we can have that kind of back-end complexity married with some decent graphics. The biggest problem I think, from a game-design perspective, is that the more you open up a plot and don't fold branches back in, the more you risk creating a situation in which it is impossible to complete the game. Most games want to avoid this, at least permanently.
snalin:
You have some games with a lot of complexity and at least partially random environments that's also quite good looking. First of all I'm thinking of Mount & Blade, which has a pre-made world, and not too many different kinds of quests (30, maybe?), but the mix of randomness and choice makes it pretty awesome, and it's such a great, great battle system. You kinda have the story evolving from players actions simply because how the different kingdoms are shaped depends so much on who you support, who you make lead, where and why you attack, etc. If you could make something with crossover of the best parts of, say Minecraft, Mount & Blade and Dwarf Fortress, that'd be a really great game.
benenator:
Derailed topic is off the tracks. :wink:
I'm still waiting for a remake of Elder Scrolls 3: Morrowind, only with modern graphics, guards that aren't all clones, actual traveling characters, yadda yadda. And an engine that doesn't choke on even the most modern of hardware when you have every enhancment installed and running. :x
That game was perfect. The towns were part of the overworld (unlike the sequel, Oblivion, without mods), it had a million sidequests and locations to discover, and a detailed set of plots.
Did the main plot seem unimportant? Of course -- the Big Bad's plot was an Ancient Conspiracy. But it made sense!
*rant rant rant swing-swing*
ackblom12:
I don't know if perfect is a word I'd ever attach to any of the Elder Scrolls game, but Morrowind was definitely better than Oblivion in most respects. Except combat. Fuckin' hell the combat in Morrowind was terrible.
snalin:
If Morroblivion is ever finished, and supports Morrowind mods, then you're pretty much there. There's mods that add random characters that gives the world a bit more feel of being lived in (even if the game is much better at that that than Oblivion), and even if they're not ideal, that can be fixed. And has probably been since last I checked.
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