Fun Stuff > CLIKC

The Old Geeks' Bragging Thread

<< < (6/6)

benenator:

--- Quote from: ackblom12 on 24 Nov 2010, 08:34 ---I don't know if perfect is a word I'd ever attach to any of the Elder Scrolls game, but Morrowind was definitely better than Oblivion in most respects. Except combat. Fuckin' hell the combat in Morrowind was terrible.

--- End quote ---

Agreed -- there were only two non-technical things I liked better in Oblivion than in Morrowind: ACTUALLY HITTING the target, and being able to cast magic with a weapon out. Although I could've understood having to put the weapon away for magic until I was a certain level in that magic school (~30 or so).  :|


--- Quote from: snalin on 24 Nov 2010, 12:46 ---If Morroblivion is ever finished, and supports Morrowind mods, then you're pretty much there. There's mods that add random characters that gives the world a bit more feel of being lived in (even if the game is much better at that that than Oblivion), and even if they're not ideal, that can be fixed. And has probably been since last I checked.

--- End quote ---

I've downloaded and used gigabytes of mods, and Morrowind is indeed awesome with them, to the point that I can't stand to play without at least Better Bodies or something similar. I've used the declone guards mod, I liked the random characters mods, and I even tossed in one or two of the better romance-character mods.

The problem lies with the game engine and the following-character AI. At the highest settings I can configure with Morrowind Graphics Enhancer, and all the fancy lighting, shadow, and enemy AI distance settings, I get around ~15 FPS. On an ATI RadeonHD 4350, with the newest drivers, IN WINDOWS XP OR 7.

With the highest possible settings in Oblivion, everything hums along around 50fps or better, IIRC.

Thus why I'd love a Morrowind remake by Bethsedea, with the Oblivion engine or similar. Morroblivion sounds great, and so does OpenMW. But Bethsedea ultimately has the copyrights and trademarks, so even a replacement engine with only replacement textures/meshes/etc. will still be an infringing game.

Won't keep me from playing it of course, but it's still a worry.

snalin:
As far as I remembered, Bethesda made the point about copyright infringement, and pulled it from their forums. The project is still going strong at morroblivion.com. Since it's fan driven, it'll be impossible to kill the mod, although banishing it to obscurity could be done by shooting down all official pages. It still lacks dialogue and quests. Those will be a bitch to mod in, since you'll basically have to bring morrowinds system into the oblivion engine. That means making massive changes to the oblivion engine itself, and that's beyond the scope of your run of the mill modder.

Navigation

[0] Message Index

[*] Previous page

Go to full version